Preemptive Software Development
March 23rd, 2013We fix shit before it happens :p
We fix shit before it happens :p
Crin Antonescu, invitat la ProTV, la “Dupa 20 de ani”, e intrebat de moderator cat de morala si etica e alianta cu Becali si de ce e important George “Gigi” Becali pentru USL. Raspunsul (citat aproximativ): “Becali e important pentru ca dvs. l’ati facut important. Toata media l’a facut important”
ProTV ar trebui sa fie ultima institutie de media care sa puna intrebari despre etica din politica, in conditiile in care etica lor a plecat la scufundari in Groapa Marianelor. Da, despre promovarea la stiri, “pe bani”, a lui Becali e vorba.
Insider jokes, true stories
Migration of the Game Developers (In Romanian, from the days when Bucharest was too small for so many mobile game dev companies
)
So, in the age of VPNs, darknets, SSL and 200 megapixels cameras, spies are still smuggling classified papers in briefcases?
Now, seriously?
The Hug-Fest (less hugs, more action please).
…because we were too lazy to test the game past act 2 inferno before we released the game.
Knight and Witch (formerly MageSteel), my fantasy-themed physics puzzle, has been released and may be played on the Piron Games portal.
If you get stuck, the walkthrough is here.
Have fun and don’t forget to comment, like Piron Games on Facebook and, generally, support us in making more (better) games!
Procedural Content Award
“Purpose of the role: To analyse, develop and implement solutions complying to current standards for software development which fully support the current and future requirements and add maximum value to the business.” (Thank heavens for random generators!)
Winston Wolfe Award
Get yourself hired as a Problem Manager (I’m Winston Wolfe. I solve problems. )
PETA Award
We like your skills, but You must like dogs
Because I was asked if I could share the assets of Orbital Decay and since I don’t plan to make Orbital Decay 2, at least not in this 2D form, here are the graphics, sounds, strings and gameplay files used, all in one package:
I’m afraid there’s no easy way to present these because the game’s pretty complex, however, feel free to ask and I’ll be happy to help.
In the sprites folder, there are a bunch of “.xsprite” files. These are sprite definition files used by an internal tool, which won’t be publicly released. But feel free to ask and I’ll explain the format
As for the code, I’m afraid it will not be released in the near future, if ever. Main reason is that the game was sponsored and, even if the game was released 3 years ago, the sponsor won’t be happy to see source code floating around (competition, eh). Also, I’m not able to offer support for a possible source code release, as I already have a bunch of open source projects, and because the source code is based on an ever-changing internal library which requires way to much work in order to “beautify” it for a public release.
The license that the Orbital Decay Assets are released follows below:

“Orbital Decay Data Files” by Stefan Dicu is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.pirongames.com.