Archive for July, 2009

Games Line-up

Thursday, July 23rd, 2009

Unnamed Tower Defense (former known as Vorago)
It’s a story-driven TD game with emphasis on RPG elements, currently under development. Assets are done 90%, code and design will follow in the next month. It was supposed to be named “Vorago”, but a game with a similar name was released several days ago. Planned for release in September 2009.

Orbital Decay Add-on
Planned for release in autumn 2009.

Unnamed Action-Strategy
A game that will resemble Bomberman, although will lack the man that will plant the bombs :) Currently in pre-production, planned for release  in December 2009.

Orbital Decay 2 (aka Warbots)
Warbots is a project that I have in mind for almost 2 years. I did manage to produce some assets for it, but the game mechanics were slightly altered  and thus  Orbital Decay was born. Orbital Decay 2 will continue the story of the original, will  feature several campaigns and will have the original (“man a huge space carrier”) and several other different game play mechanics (like “drive a huge robot on a side-scrolling battlefield”). Planned for release in spring 2010 (or when it’s done, pick one :) )

Add-On: Editor or Extra-Content?

Wednesday, July 15th, 2009

…or both?

It’s possible to start working on an add-on for Orbital Decay, somewhere in the near future, so I’m considering various features to include. One would be a  mission editor for every creative player to fiddle with, where you’ll be able to create a new campaign and share it with the others. The other option would be a new campaign, with an alternate story line/ending. I’d pretty much like to do both, but I only plan to allocate about one month for this…

So, what will it be? :)

The Making of: Orbital Decay, Part 1

Wednesday, July 1st, 2009

This is the first post in a series that will detail various stages of the development of Orbital Decay. I felt “postmortem” sounds ugly or maybe way too common, and since this is the unusual blog, things are getting done a bit differently than in the gaming industry ;)

This part will detail the idea and the sources that influenced the design of Orbital Decay.

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