Archive for February, 2010

Huge Method

Saturday, February 13th, 2010

I think it’s time for a refactoring (production code from a commercial Nintendo DS game).

The method had over 2000 lines. Yes…2k lines!

Pure Power

Friday, February 12th, 2010

It’s a discontinued project that we ran at Piron almost 10 years ago and was supposed to be a real-time tactics game, close to the design of Fallout Tactics, Gorky 17 or Incubation games. I find it funny to watch the work we did very long time ago, so here’s the former site and a postmortem of the project (in Romanian language only).

The game engine source and part of the assets live on under LGPL as Pure Power Tactical Engine (with the informal page located here).