Born of Fire TD – The Hero Stats

In the pure Diablo 2 tradition, here are the Born of Fire TD hero stats as tables.

Demon Incarnate

Level XP HP Mana Mana Recovery (pts/sec)
1 0 10 5 0.17
2 8 13 8 0.19
3 22 17 14 0.22
4 50 22 16 0.25
5 90 30 18 0.28
6 150 39 19 0.32
7 230 51 20 0.36
8 350 68 21 0.4
9 550 89 22 0.45
10 800 118 23 0.5
15 3500 147 33 0.89
20 6500 184 43 1.03
25 13000 230 53 1.18
30 22000 287 63 1.34
35 50000 359 73 1.5
40 100000 431 83 1.67
45 250000 539 93 1.85
50 500000 673 110 2.05

The King

Level XP HP Mana Mana Recovery (pts/sec)
1 0 8 23 0.38
2 8 10 26 0.41
3 22 12 29 0.44
4 50 15 32 0.47
5 90 19 35 0.5
6 150 24 38 0.54
7 230 30 41 0.68
8 350 37 44 0.72
9 550 46 47 0.77
10 800 58 50 0.83
15 3500 73 70 1.1
20 6500 92 90 1.5
25 13000 118 110 1.83
30 22000 151 130 2.16
35 50000 194 150 2.5
40 100000 251 170 2.83
45 250000 324 190 3.16
50 500000 421 210 3.5

Kitsune

Level XP HP Mana Mana Recovery (pts/sec)
1 0 7 15 1
2 8 8 25 1.1
3 22 10 30 1.2
4 50 12 35 1.3
5 90 14 40 1.4
6 150 17 45 1.5
7 230 21 50 1.6
8 350 26 55 1.7
9 550 31 65 1.8
10 800 39 70 2
15 3500 48 100 4
20 6500 62 140 7
25 13000 80 180 10
30 22000 105 230 12
35 50000 138 280 14
40 100000 181 380 18
45 250000 237 480 23
50 500000 310 600 30

The Shield-maiden

Level XP HP Mana Mana Recovery (pts/sec)
1 0 10 5 0.2
2 8 15 6 0.23
3 22 20 7 0.26
4 50 25 8 0.29
5 90 30 9 0.32
6 150 35 10 0.35
7 230 40 11 0.38
8 350 45 12 0.41
9 550 52 13 0.44
10 800 60 14 0.5
15 3500 72 24 0.7
20 6500 86 39 1
25 13000 106 59 1.5
30 22000 132 79 2.1
35 50000 166 109 2.8
40 100000 207 144 3.6
45 250000 259 184 4.3
50 500000 350 300 5.1

6 Responses to “Born of Fire TD – The Hero Stats”

  1. @noob Says:

    The Shield-maiden status is wrong, for example, lv50 Shield-maiden status should be ‘ xp:500000, hp:350, mana:300, Mana Recovery:5.1′.

  2. Karg Says:

    fixed. damn copy-paste :)

  3. Thomas Says:

    So, what. Damage doesn’t raise with level? So, beyond level 24, 25, there’s not much point in levelling up most characters? And as you raise in level, it becomes exponentially more pointless, since you only have 2 ability stats, and they will be levelled up to the max? Interesting.

  4. Karg Says:

    There is no damage section in the tables because damage is an attribute of a particular spell. But indeed, there is no dependency on hero level and damage/skill powers (to have that, I should have added hero stats like strength or vitality, which would have complicated the matters even more).

    You may benefit from having high-level heroes in the following ways:

    • you may have multiple maxed-out ultimate skills and interchange them as you see fit without resetting them, depending on the monsters;
    • it allows you to withstand more monster damage (may be useful if you plan on finishing the hell campaign :) );
    • it allows you to recover the mana quickly, even without having a king with “Spiritual Healing” in range;
  5. Thomas Says:

    You could easily just add some sort of percentage damage increase level by level. That applied across the board. That way, while it would have been slightly more complicated, the game would have been better, since we the players would have felt it worth it to level up- there’s a strong dead zone where you get diminishing returns from the many, many hours of repeating the same mission over and over, thus meaning that there’s little point playing.

    You know. So you can get a higher rating on newgrounds and Kongregate, so more people play your game and applaud you. The general sense I get is a lot of people like the game, gameplay and storywise- but the horribly long and boring grinding, which you are required to do puts people off.

    Eh. The benefit from switching skills around is very limited. There’s little difference in damage between them. To be honest, the only character who there is any real point in changing much is the king, as he has status effects which you may need different amounts of at different times. Even changing the mage does little. Her final fire and ice abilities are notably similar. It’s always the tough enemies that take me down, so, there’s never much point to switch from high damage to spread.

    I gave up frustrated after level 8.

    After many, many, many hours of grinding it would allow you to recover the mana more quickly. In the meantime there would be little point. From level 20-25 you double the amount of exp that you got thus far, and get 1.5 times the mana regen. Not much point for two hours work. From then on, it gets far worse, and far slower. Have you completed the hell campaign?

  6. Karg Says:

    Yeah, finished the hell missions during development, but the game suffered many tweaks after – tweaks that should make the game easier :)

    You gave up on level 8th on Normal Campaign?

    I plan to tweak the game even more in the next week: unlocked heroes will get the starting level as an average of the other heroes, the 10th normal mission will be tweaked to be easier and I’ll add a bonus for damage skills (5-10% for each level above 20).

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