Archive for July, 2010

Games Line-up #2

Thursday, July 29th, 2010

As Born of Fire TD pretty much hit the maintenance end of the line and only one license (see the previous post) remains to be customized, it’s time to move on and explore other creative horizons ;)

A puzzle game has been completed – it’s actually ready since April – and it’s that kind of game that will twist your brain so hard that will make it melt down :) So I won’t be surprised if lots will hate it. Spil licensed it, which means that it too waits for localizations in 13 languages, which further means that the public release date is unknown. Probably in September.

Meanwhile, a bullet-hell/arena-shooter title is in the making, the result of my collaboration with a talented artist, which, incidentally, is my cousin. Not that cousin, though. Anyway, expect cartoon-ish graphics, flying pigs, a little less conversation, a little more action. Audio/video assets are done 90%, code&design are trying to catch-up, expect a beta in September.

Also, two other titles are in pre-production and are trying to make themselves a place in the busy schedule. One is a “match-3″ type puzzle, but with a lemon twist, the other is a strategy with ZX Spectrum retro feel, which will, somewhat resemble Orbital Decay. Both are small projects and will probably take 2-6 weeks to complete. Unless a catastrophic event is scheduled, they might be out during the Autumn months.

I have abandoned momentarily any project that might take more than 6-8 weeks to complete, so Orbital Decay 2 is postponed indefinitely. There is a concept for the graphics and game-play, but I don’t have anything clever to say as the story, and since the story was the backbone of the first game, it would be a pity to waste effort for a game that doesn’t “speak”. I’d pretty much like to do it sometimes, but I’m aware that it exceeds my resources right now.

As for the Born of Fire TD 2, there’s not going to be any. Maybe a Born of Fire RPG, I’d pretty much like to expand on that universe, but that’s so far in the future that I’ll probably release Pure Power before it :)

Born of Fire TD v1.0.9

Thursday, July 29th, 2010

Has been uploaded on the portal.

It includes a bug fix for the medals icons going beserk after repeatedly opening the mission window in the mission selection screen.

Also,  proud to announce that Spil (also) acquired a license, which means that game is going to be localized in 16 languages (unfortunately, all texts but the story). So the game received minor tweaks to the way texts are rendered, which won’t be obvious unless you’ll play the Chinese, Japanese or Russian versions ;)

Mochibot Stats: Orbital Decay

Monday, July 5th, 2010

Public stats for Orbital Decay are available here.

Stats are for game impressions: one Mochibot ping before the game is loaded/initialized.

The game was also licensed to Armor Games, where it got 300k+ plays and an unknown number of plays at Big Fish Games (but probably around 100k). All in all, 2.5 million game plays for a game that scored 3.75 at Kongregate, 4.15 at Newgrounds and 7 point something at Armor Games and received overall mixed feelings of awe and anger ;)

Jayisgames reviewed it and their readers voted it  in the top 10 browser shooters of 2009, while later on, the reviewer, Josh, remember it as:

the “battleship” premise is unique and under-utilized in this genre, sporadically popping up in occasional gems like Orbital Decay.

Our players said that it sucked badly enough that it deserved a lengthy bash or that it ruled and is the best game evar. No compromises, love it or hate it. Just as I intended to :)

Born of Fire TD v1.0.8

Thursday, July 1st, 2010

…is live on the portal and has the following features:

  • unlocked heroes are no more level 1. Instead, they get the same level as the lowest of the other heroes. This should greatly reduce the “grinding” for “Normal” campaign.
  • heroes over level 20 get a 10% bonus per hero level to damage skills. This should help (and motivate) players that go for the “Hell” and “Eternal Damnation” missions;
  • there are now visual rewards for completing a mission with one hero (the crown) and completing the mission without letting a monster slip (the shield).

Play it here and don’t hesitate to comment.