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	<title>Comments on: Games Line-up #2</title>
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	<link>http://www.pirongames.com/blog/2010/07/games-line-up-2/</link>
	<description>The unusual (casual) blog</description>
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		<title>By: Karg</title>
		<link>http://www.pirongames.com/blog/2010/07/games-line-up-2/comment-page-1/#comment-400</link>
		<dc:creator>Karg</dc:creator>
		<pubDate>Wed, 01 Dec 2010 14:39:16 +0000</pubDate>
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		<description>hehe, thanks man :) out of all the games i&#039;ve made, orbital decay seems to apply best all the design lessons i&#039;ve learned during the years and even if i finished it lots of times now and know it inside out, i still find it fun to start it every now and then and shoot some things down :) pity the space battles setup is not very mainstream though :)

truth is that design takes more than just the ideas. alright, that is the fun part, but the job as a designer (at least when you&#039;re a one-man team) implies a lot of grunt work which no one seems outline. i&#039;m referring to level design and balancing, with a lot of repetitive work - modify something, test, repeat - do this tens of times and you have the picture :) besides, there are also lots of other small things, like ui design&amp;flow, which takes a lot of practice to get it right.

in the indie game dev scene, you have to back-up the designer skills with either art or coding or other combination of skills that can produce more &quot;visible&quot; results. but i guess a well-done design document, previous track-record or even small funding can gather a team...</description>
		<content:encoded><![CDATA[<p>hehe, thanks man <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  out of all the games i&#8217;ve made, orbital decay seems to apply best all the design lessons i&#8217;ve learned during the years and even if i finished it lots of times now and know it inside out, i still find it fun to start it every now and then and shoot some things down <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  pity the space battles setup is not very mainstream though <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>truth is that design takes more than just the ideas. alright, that is the fun part, but the job as a designer (at least when you&#8217;re a one-man team) implies a lot of grunt work which no one seems outline. i&#8217;m referring to level design and balancing, with a lot of repetitive work &#8211; modify something, test, repeat &#8211; do this tens of times and you have the picture <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  besides, there are also lots of other small things, like ui design&amp;flow, which takes a lot of practice to get it right.</p>
<p>in the indie game dev scene, you have to back-up the designer skills with either art or coding or other combination of skills that can produce more &#8220;visible&#8221; results. but i guess a well-done design document, previous track-record or even small funding can gather a team&#8230;</p>
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		<title>By: Quimper</title>
		<link>http://www.pirongames.com/blog/2010/07/games-line-up-2/comment-page-1/#comment-399</link>
		<dc:creator>Quimper</dc:creator>
		<pubDate>Thu, 11 Nov 2010 20:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=245#comment-399</guid>
		<description>Orbital Decay is actually one of the two games i play at Kong that i find superior to anything else (The other being PlanetDefender). This comes from a strategy gamer who has played a TON of flashgames. I come from 25yrs of gaming experience in gaming with computergame favorites such as Master of Orion 2 and UFO enemy unknown.

You running a one man show is a great inspiration for me. I have about 3-4 ideas for advanced flash games which my driving goal is to learn how to code. Since im betting noone is willing to take the brunt of coding and letting me do the funny stuff (plot, ideas, game system) i more or less have to. At the moment my skills are greatly inferior to the task ahead so don&#039;t expect it to happen in the next year.

If you ever need someone to bounce ideas for a sequel to orbital decay, or other endeavours in the flash coding department. Feel free to drop me a letter.

With Regards
Quimper</description>
		<content:encoded><![CDATA[<p>Orbital Decay is actually one of the two games i play at Kong that i find superior to anything else (The other being PlanetDefender). This comes from a strategy gamer who has played a TON of flashgames. I come from 25yrs of gaming experience in gaming with computergame favorites such as Master of Orion 2 and UFO enemy unknown.</p>
<p>You running a one man show is a great inspiration for me. I have about 3-4 ideas for advanced flash games which my driving goal is to learn how to code. Since im betting noone is willing to take the brunt of coding and letting me do the funny stuff (plot, ideas, game system) i more or less have to. At the moment my skills are greatly inferior to the task ahead so don&#8217;t expect it to happen in the next year.</p>
<p>If you ever need someone to bounce ideas for a sequel to orbital decay, or other endeavours in the flash coding department. Feel free to drop me a letter.</p>
<p>With Regards<br />
Quimper</p>
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