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	<title>Piron Games Insider &#187; Flash</title>
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	<link>http://www.pirongames.com/blog</link>
	<description>The unusual (casual) blog</description>
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		<title>FlodXM ported to HaXe</title>
		<link>http://www.pirongames.com/blog/2011/10/flodxm-ported-to-haxe/</link>
		<comments>http://www.pirongames.com/blog/2011/10/flodxm-ported-to-haxe/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 03:39:55 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=344</guid>
		<description><![CDATA[Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an &#8220;anniversary&#8221; version of Orbital Decay (woohoo&#8230;3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, Loose Cannon will also [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an &#8220;anniversary&#8221; version of <a href="http://www.pirongames.com/index.php/arcade/play/1">Orbital Decay</a> (woohoo&#8230;3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, <a href="http://www.pirongames.com/blog/2011/09/play-like-a-pirate/">Loose Cannon</a> will also have such a soundtrack.</p>
<p>So, I&#8217;ve ported the aforementioned library to HaXe. <a href="https://github.com/photonstorm/FlodXM/tree/master/haXe%20Version">Grab it from the here</a>.</p>
<p>There are  a couple of small bug fixes and there is a speed optimization for the mixing, by using the flash.Memory class (<a href="http://ncannasse.fr/blog/virtual_memory_api">Alchemy bytecodes</a>, bla-bla-bla). The processor load, using the standalone debug Flash player, as seen in <a href="http://technet.microsoft.com/en-us/sysinternals/bb896653">Process Explorer</a> tool, is 4%, compared to the AS3 version which does 8% (the machine is an AMD 3200XP with 2Gb RAM running WinXp).</p>
<p>Apparently, NeoArt, the guys that made Flod stuff, will release Flod 4.0 (soon?). Porting, again, will be such a funny task <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Update</strong>: apparently, <a href="http://ncannasse.fr/blog/adobe_make_some_alchemy" target="_blank">according to Nicolas Cannasse</a>, Adobe removed Alchemy opcodes from the latest Flash player (11.2), so if you compile for this target, you have to revert to using Vectors instead of the flash.Memory API.</p>
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		<title>Play Like a Pirate</title>
		<link>http://www.pirongames.com/blog/2011/09/play-like-a-pirate/</link>
		<comments>http://www.pirongames.com/blog/2011/09/play-like-a-pirate/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 01:19:03 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loose Cannon]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=335</guid>
		<description><![CDATA[Update: Loose Cannon Physics has been released. You may play it here. It&#8217;s Loose Cannon, my latest physics puzzle (phuzzle!)  game. Developed during the summer months, it features 30 crazy levels where you can fire the cannon, shoot the musket and jump, plus a level editor to make&#38;share your own puzzles.  Of course, it was [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update</strong>: <a title="Loose Cannon Physics" href="http://www.pirongames.com/index.php/arcade/play/72">Loose Cannon Physics</a> has been released. You may <a title="Loose Cannon Physics" href="http://www.pirongames.com/index.php/arcade/play/72">play it here</a>.</p>
<p>It&#8217;s Loose Cannon, my latest physics puzzle (<a href="http://pirongames.com/index.php/arcade/browsebytag/66">phuzzle</a>!)  game. Developed during the summer months, it features 30 crazy levels where you can fire the cannon, shoot the musket and jump, plus a level editor to make&amp;share your own puzzles.  Of course, it was coded in HaXe and uses the Box2D physics engine <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>At the moment, the game is up for bidding on <a href="http://www.flashgamelicense.com/view_game.php?game_id=20300">FlashGameLicence</a>, but there isn&#8217;t much interest from sponsoring portals for this one. Most likely it will probably be released at the end of October under (my own) <a href="http://www.pirongames.com">Piron Games</a> branding.</p>
<p>Until then, a small teaser, below.</p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/09/loosecannon_pirongames_teaser.jpg" rel="lightbox[335]"><img class="aligncenter" title="Loose Cannon from PironGames.com" src="http://www.pirongames.com/blog/wp-content/uploads/2011/09/loosecannon_pirongames_teaser.jpg" alt="" width="384" height="312" /></a></p>
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		<title>FlxAsteroids. With source code!</title>
		<link>http://www.pirongames.com/blog/2011/09/flxasteroids-with-source-code/</link>
		<comments>http://www.pirongames.com/blog/2011/09/flxasteroids-with-source-code/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 01:23:57 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=321</guid>
		<description><![CDATA[Asteroids spinoff made in ActionScript3 using the Flixel framework and the FlashDevelop IDE. Coming to think of, it&#8217;s the first time I use any of those Done in 2 days, showing off the coding &#8220;mad skillz&#8221; to some guys. In short, Flixel is cool for quick prototyping, ActionScript sucks (:p), FlashDevelop is very good and [...]]]></description>
			<content:encoded><![CDATA[<p>Asteroids spinoff made in ActionScript3 using the Flixel framework and the FlashDevelop IDE. Coming to think of, it&#8217;s the first time I use any of those <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Done in 2 days, showing off the coding &#8220;mad skillz&#8221; to some guys.</p>
<p>In short, Flixel is cool for quick prototyping, ActionScript sucks (:p), FlashDevelop is very good and useful. While you may expect a step-by-step Flixel tutorial, I don&#8217;t have the time to write it.  Even if the coding style is a bit all over the place, I bet you are a smart developer, so you should figure it out. Or simply ask below <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Grab the <a href="https://sourceforge.net/projects/flxasteroids/files/1.0.0/flxasteroids_1.0.0.zip/download">sources from SourceForge</a>. The sources are released under ZLib License, in short, do whatever you feel like with them.</p>
<p>Some of the graphics were done by me (asteroid, bullets, the teleport fx and the explosion fx), so use them freely.  The rest are from all over, I can&#8217;t remember the exact authors, most likely they are from <a href="http://www.pixeljoint.com">Pixel Joint</a>.  Use with care and respect toward their work (that is, replace them with yours).</p>
<p>Sounds were made using the excellent <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a>.</p>
<p>Visit the <a href="https://sourceforge.net/projects/flxasteroids/">project page</a> at SourceForge.</p>
<p>And play the game. Just below. Three ships to choose from, each with different powers, use arrow keys to move, Z to fire, X to fire the power (when it&#8217;s loaded). Backspace to quit from game to select screen.</p>
<p><object style="width: 480px; height: 360px;" width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="scale" value="exactfit" /><param name="salign" value="l" /><param name="src" value="http://www.pirongames.com/blog/wp-content/uploads/2011/09/Asteroids.swf" /><embed style="width: 480px; height: 360px;" width="480" height="360" type="application/x-shockwave-flash" src="http://www.pirongames.com/blog/wp-content/uploads/2011/09/Asteroids.swf" scale="exactfit" salign="l" /></object></p>
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		<title>The Making of: SuperChicken Battles the Penguin Horde</title>
		<link>http://www.pirongames.com/blog/2011/06/the-making-of-superchicken-battles-the-penguin-horde/</link>
		<comments>http://www.pirongames.com/blog/2011/06/the-making-of-superchicken-battles-the-penguin-horde/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 03:04:45 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[SuperChicken]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=300</guid>
		<description><![CDATA[The Concept So it was one day that I&#8217;ve got texted and phoned over by my cousin. &#8220;Dude, get on Messenger, I&#8217;ve got to show you something&#8221;. My cousin, Ionel Jinga, is a traditional artist &#8211; sculptor -  involved in all kind of crazy art projects, which in the past years got a crush for [...]]]></description>
			<content:encoded><![CDATA[<h3>The Concept</h3>
<p>So it was one day that I&#8217;ve got texted and phoned over by my cousin. &#8220;Dude, get on Messenger, I&#8217;ve got to show you something&#8221;. My cousin, Ionel Jinga, is a traditional artist &#8211; sculptor -  involved in all kind of <a href="http://artjinga.blogspot.com/" target="_blank">crazy art projects</a>, which in the past years got a crush for digital. So he sent me these doodles:</p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept3.jpg" rel="lightbox[300]"><img class="aligncenter" title="SuperChicken Concept #3" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept3.jpg" alt="" width="480" height="349" /></a></p>
<p style="text-align: left;"><span id="more-300"></span></p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept2.jpg" rel="lightbox[300]"><img class="aligncenter" title="SuperChicken Concept #2" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept2.jpg" alt="" width="384" height="195" /></a><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept1.jpg" rel="lightbox[300]"><img class="aligncenter" title="SuperChicken Concept #1" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sc_concept1.jpg" alt="" width="384" height="270" /></a></p>
<p>Me: &#8220;Whoa, he looks funny.&#8221;<br />
Him: &#8220;Let&#8217;s make a game with the chicken. SuperChicken&#8221;.<br />
Me: &#8220;Alright. Let&#8217;s make an arena/bullet hell shooter.&#8221;<br />
Him: &#8220;Cool.&#8221;<br />
Me: &#8220;And let&#8217;s have penguins with machine guns&#8221;.<br />
Him: &#8220;Cool.&#8221;<br />
Me: &#8220;And armored penguins.&#8221;<br />
Him: &#8220;Cool.&#8221;<br />
Me: &#8220;And flying pigs, and maybe some samurai rabbits, and some rabbit fighter pilots.&#8221;<br />
Him: &#8220;I&#8217;ll throw in the gangster worm.&#8221;<br />
Me: &#8220;And a giant penguin for the boss.&#8221;<br />
Him: &#8220;Alright. Let&#8217;s do it.&#8221;</p>
<p>After 30 minutes of &#8220;brain storming&#8221;, the concept was sketched out. For a long time I&#8217;ve been looking to make a classic arena shooter, something like Death vs Monstars, so the whole &#8220;SuperChicken the super-hero that saves the world&#8221; seemed like an appropriate theme for such a game. &#8220;Shooting&#8221; and &#8220;cartoonish graphics&#8221; go very well hand in hand <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3>The Art</h3>
<p>More concepts followed the chicken sketches.</p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/penguins_concept.jpg" rel="lightbox[300]"><img class="aligncenter" title="Penguins Concept" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/penguins_concept.jpg" alt="" width="480" height="349" /></a><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/rabbits_concept.jpg" rel="lightbox[300]"><img class="aligncenter" title="Various Rabbits Concept" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/rabbits_concept.jpg" alt="" width="480" height="349" /></a><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/worm_concept1.jpg" rel="lightbox[300]"><img class="aligncenter" title="Gangster Worm Concept #1" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/worm_concept1.jpg" alt="" width="384" height="288" /></a><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/worm_concept2.jpg" rel="lightbox[300]"><img class="aligncenter" title="Gangster Worm Concept #2" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/worm_concept2.jpg" alt="" width="384" height="288" /></a></p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/flyingpig_concept1.jpg" rel="lightbox[300]"><img class="aligncenter" title="Flying Pig Concept #1" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/flyingpig_concept1.jpg" alt="" width="384" height="288" /></a></p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/flyingpig_concept2.jpg" rel="lightbox[300]"><img class="aligncenter" title="Flying Pig Concept #2" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/flyingpig_concept2.jpg" alt="" width="384" height="288" /></a></p>
<p>I usually don&#8217;t start programming unless I have at least 90% of the art assets ready beforehand. Given that it&#8217;s a pretty straightforward concept that isn&#8217;t supposed to twist and turn during development, it was very easy to predict the amount of assets required. Alright, that and my years of experience coding and designing games <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Cousin warned me that he doesn&#8217;t have much experience animating characters, which is understandable since he usually works with stone <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  That was the only restriction I had when planning for each character animations and since we were not doing assets for a Walt Disney cartoon&#8230;it wasn&#8217;t much of a problem.</p>
<p><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/superchiken_early_prototype.jpg" rel="lightbox[300]"><img class="aligncenter" title="Early SuperChicken prototype" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/superchiken_early_prototype.jpg" alt="" width="251" height="184" /></a>Technically, art was done vectorial. Now, I don&#8217;t use vectors in Flash, it&#8217;s bitmap sprite sheets all the way. Flash isn&#8217;t a rocket and high-quality vectors don&#8217;t really help in a bullet-hell where tens of enemies are supposed to swarm the screen. Besides, SamHaXe, the tool used to assemble the assets, is kind of buggy when importing swfs. In fact, it&#8217;s not buggy <em>per se</em>, but it adheres very strictly to the SWF format, whereas Adobe doesn&#8217;t obey its own standards. I know. Strange <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>However, even with mockups in front of me, I had to think in advance around this problem: what if the characters are too small/large? (which kind of matters in a shooter). In the end, it wasn&#8217;t needed to resize anything, initial mockups and a very early prototype helped clear out this problem.</p>
<p>There were also small bits of art (bullets, gibs) that I did them myself, while for the <em>Super Dodgeball</em> game mode I called in the art services of my friend Alex Mazilu, who drawed the evil eye <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Art took something around 2 months to complete. This included 10 characters (enemies, heroes, bosses) with ~ 200 animation frames, special effects, user interface design, menu backgrounds and so on. We were supposed to have even an intro movie, but eventually dropped it. After all, everyone knows the story: super-chicken comes in an extra-galactic egg, grows as a big super-hero on Earth, saves the planet and the chicks from evil masterminds, happy ending <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3>The Coding</h3>
<p>The first problem I had to tackle was my own sprite editor not being able to handle transparent input and export. My previous games (Born of Fire TD, Orbital Decay) had pixel art, more or less, in any case, art without antialiasing on edges. But with cartoonish graphics, non-AA edges look horrid. So back to the C++ and C++Builder to code in support for transparent stuff using GDI+, Gdiplus::Bitmap and whatnot. Windows programming. Ugh <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Second, I was trying to avoid the ActionScript display list because I needed offscreen buffer rendering. The built-in display list is fairly fast, but I think I capped it with Orbital Decay, and this game was certainly going to use more fill-rate power. Which meant I had to roll my own scene graph classes, another thing I was trying to dodge in the past 10 years. Anyway, here comes the jMonkey Engine, a 3D engine written in Java, from which I ported to HaXe some of the scene graph classes, lest the 3D items. Java to HaXe manual port. What a joy! <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Then, I wanted to roll with an Entity-Component System, like the one described <a href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/" target="_blank">here</a>. Unfortunately, I haven&#8217;t got around actually implementing it, which proved a mistake. This kind of game fits the terms of use of an ES and by not going ES-way I ended up with lots of boilerplate code. Oh well. Maybe next time <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>All in all, programming, game design and final touches took around 3 months(*).</p>
<p>(*)Not actual 3 months, because I&#8217;m a lazy bastard that procrastinates way too much <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3>The Game Design</h3>
<p>There&#8217;s not much to tell here, since the game doesn&#8217;t innovate much. There&#8217;s the two heroes with different superpowers, the upgrade system based on a &#8220;coin&#8221;, couple of game modes, awards&#8230;all the works a shooter should have.</p>
<p>Since I&#8217;m a hardcore gamer, I usually design the games to be real hard, so even the initial BabyChicken campaign, marked as &#8220;easy&#8221;, was rather difficult. Enter the aspiring game designer <a href="http://daborqa.weebly.com/" target="_blank">Dabor</a>, a FlashGameLicense user that offers QA services. He pulled some good feedback on the game, which helped polishing and balancing the game to a more casual audience.</p>
<h3>Sponsorship</h3>
<p>No sponsorship deal secured, went the self-sponsor route.</p>
<p>Despite the 40 e-mails sent to various portals (and to the ones I&#8217;ve done business before with personalized messages, see the poster below), only two replies with &#8220;we&#8217;re not interested&#8221; <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sponsorship_superchicken_wants_you.jpg" rel="lightbox[300]"><img class="aligncenter" title="Sponsorship Poster" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/sponsorship_superchicken_wants_you.jpg" alt="" width="240" height="336" /></a></p>
<p>The game was uploaded to FlashGameLicense, where it got a 7.5 editor rating and ~8.6 developer rating. In 3 months it stood in <em>bidding</em>, it got less than 30 sponsor views and only one bid ($600). Needless to say, this game would not get any love, so I decided to went self-sponsor it, like I did with <a href="http://www.pirongames.com/index.php/arcade/play/17" target="_self">Born of Fire TD</a> before.</p>
<h3>Final Words</h3>
<p>I&#8217;m content on how the development went. Having a full time artist made the whole process more streamlined and helped me concentrate on programming and design instead.</p>
<p>Being unable to find a sponsor was a show-stopper given the quality of the final product. Since the game just went live in the wild, I can&#8217;t say whether it was because arena shooters, in general, aren&#8217;t much sought by casual players or because this game in particular has a design flaw. Maybe I&#8217;ll elaborate in a couple of months on this matter <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>SuperChicken Is Here!</title>
		<link>http://www.pirongames.com/blog/2011/05/superchicken-is-here/</link>
		<comments>http://www.pirongames.com/blog/2011/05/superchicken-is-here/#comments</comments>
		<pubDate>Mon, 16 May 2011 14:11:39 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[SuperChicken]]></category>
		<category><![CDATA[Walkthrough]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=297</guid>
		<description><![CDATA[Play SuperChicken Battles the Penguin Horde Do you know why did SuperChicken cross the road? To shoot the invading penguins and save the chicks, of course. What&#8217;s inside 2 heroes, SuperChicken and BabyChicken, each with different superpowers For each hero, 10 campaign missions where you&#8217;ll get a shot at the Penguin King &#8220;Forever Endless&#8221; to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.pirongames.com/index.php/arcade/play/62"><img class="aligncenter" title="SuperChicken Battles the Penguin Horde" src="http://www.pirongames.com/blog/wp-content/uploads/2011/05/superchicken_battles_the_penguin_horde.png" alt="" width="328" height="304" /></a></p>
<h2 style="text-align: center;"><a href="http://www.pirongames.com/index.php/arcade/play/62" target="_self">Play SuperChicken Battles the Penguin Horde</a></h2>
<p style="text-align: center;">Do you know why did SuperChicken cross the road? To shoot the invading penguins and save the chicks, of course.</p>
<h3 style="text-align: center;">What&#8217;s inside</h3>
<p style="text-align: center;">2 heroes, SuperChicken and BabyChicken, each with different superpowers<br />
For each hero, 10 campaign missions where you&#8217;ll get a shot at the Penguin King<br />
&#8220;Forever Endless&#8221; to shoot down increasingly difficult waves of the Penguin Army<br />
&#8220;Super Dodgeball&#8221; to show your skills at avoiding&#8230;the evil<br />
A leaderboard to record your scores forever</p>
<h3 style="text-align: center;">How to do it</h3>
<p style="text-align: center;">Collect energy bubbles to upgrade your skills and fire the superpower<br />
Superpower may be fired at any time, as long as you have enough energy<br />
Three control modes (Keys + Mouse, Mouse Only and Reversed Keys+Mouse)<br />
And don&#8217;t ask why Reversed Keys. It was easy to code it <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3 style="text-align: center;">Cheats</h3>
<p style="text-align: center;">Yep, we have them. No need to google any further for &#8220;SuperChicken prehacked&#8221;. During the mission, type &#8216;god&#8217; to become invincible, &#8216;tiny&#8217; to shrink your hero, or &#8216;bat&#8217; to turn it upside down.</p>
<h3 style="text-align: center;">Awards</h3>
<p style="text-align: center;">A shooting game would be so empty without them. So yeah, we have those too. Unlock the ten awards to show your shooting skills.</p>
<h3 style="text-align: center;">Credits</h3>
<p style="text-align: center;">Karg/<a href="http://www.pirongames.com">Piron Games</a> for Coding, Design and a million other small things<br />
Ionut Jinga for the crazy artwork<br />
Alex Mazilu for additional artwork of the Super Dodgeball.</p>
<h3 style="text-align: center;">And just for you&#8230;</h3>
<p style="text-align: center;">Because you are or might become a fan of <a href="http://www.pirongames.com/index.php/arcade/play/62">SuperChicken</a>, <a href="http://www.pirongames.com" target="_self">Piron Games</a> or our <a href="http://pirongames.com/index.php/arcade/browsebytag/89" target="_self">other games</a>, here are <a href="http://www.pirongames.com/blog/wp-content/uploads/2011/05/superchicken_wallpapers.zip" target="_blank">two wallpapers</a> to spice your desktop.</p>
<p style="text-align: center;">And, of course, we would be happy to read what you think. Good or bad, throw it down here.</p>
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		<title>SuperChicken Battles the Penguin Horde</title>
		<link>http://www.pirongames.com/blog/2011/02/superchicken-battles-the-penguin-horde/</link>
		<comments>http://www.pirongames.com/blog/2011/02/superchicken-battles-the-penguin-horde/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 11:34:25 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[SuperChicken]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=276</guid>
		<description><![CDATA[Soon&#8230;]]></description>
			<content:encoded><![CDATA[<p>Soon&#8230;</p>
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2011/02/superchicken_pirongames_teaser.jpg" rel="lightbox[276]"><img class="aligncenter" title="SuperChicken Battles the Penguin Horde" src="http://www.pirongames.com/blog/wp-content/uploads/2011/02/superchicken_pirongames_teaser.jpg" alt="" width="448" height="336" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>New Game! Invisible Ink</title>
		<link>http://www.pirongames.com/blog/2010/08/new-game-invisible-ink/</link>
		<comments>http://www.pirongames.com/blog/2010/08/new-game-invisible-ink/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 19:19:13 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Invisible Ink]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=256</guid>
		<description><![CDATA[So here it is: Invisible Ink. It&#8217;s not the epic kind of game and it does require to put a little bit of imagination and thinking at work. Watch the pen move and guess the doodle being drawn in invisible ink. The game is available in 5 languages: English, Spanish, Portuguese, Swedish and Romanian. And, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pirongames.com/index.php/arcade/play/53" target="_self"><img class="aligncenter" title="Invisible Ink" src="http://www.pirongames.com/blog/wp-content/uploads/2010/08/ii_300x250.jpg" alt="" width="300" height="250" /></a></p>
<p>So here it is: <a href="http://www.pirongames.com/index.php/arcade/play/53" target="_self">Invisible Ink</a>. It&#8217;s not the epic kind of game and it does require to put a little bit of imagination and thinking at work. Watch the pen move and guess the doodle being drawn in invisible ink.</p>
<p>The game is available in 5 languages: English, Spanish, Portuguese, Swedish and Romanian.</p>
<p>And, seriously, it&#8217;s a coincidence it was released on August 23rd, the former National Day of Romania <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A few words about the game:<br />
<strong>Idea: </strong>Not much of a game-play to be honest, but mostly inspired by a &#8220;pillow game&#8221; , that kind that usually go with the pillow talk <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And a bit by Z-Rox.</p>
<p><strong>Production:</strong> about 3 weeks, including localizations requested by the primary sponsor (Spil Group).</p>
<p><strong>Graphics:</strong> Doodles were traced with Inkscape. Rest of the &#8220;graphics&#8221; were done with pen on paper and a scanner.</p>
<p><strong>Programming:</strong> required attention in two spots. One was the SVG path reader, that was ported to HaXe and tweaked to fit the specifics of the game from the <a href="http://labs.zavoo.com/content/flex/DrawSvg/srcview/index.html" target="_self">DrawSVG</a> AS3 source. The other was a Bezier curve (adaptive) subdivision algorithm, again ported to HaXe from the works and research of <a href="http://www.antigrain.com/research/adaptive_bezier/index.html">Maxim Shemanarev</a>. If anyone needs the HaXe sources for these two, please ask and I&#8217;ll post them.</p>
<p><strong>Licensing:</strong> the game was added to FlashGameLicense and after a month and a half, 6 sponsor views, 7/10 editor rating, 5.05/10 developer rating and one bid later, the primary license went to Spil Group.</p>
<p>And for players that are looking for the answers (walkthrough!), below are the answers for the English language. There are more other possible answers (that better/precisely describe the doodle) and give more points, but those&#8230;you have to find them out for yourself <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tutorial: <span class='spoiler' onmouseover="this.style.color='#FFFFFF';" onmouseout="this.style.color=this.style.backgroundColor='#000000'">circle, square,triangle,x</span><br />
Easy: <span class='spoiler' onmouseover="this.style.color='#FFFFFF';" onmouseout="this.style.color=this.style.backgroundColor='#000000'">A,infinity,heart,star,peace,dollar,pentagram,globe,clover,spade(as in ace of spades),arrow,smile,car,hourglass,house</span><br />
Normal:<span class='spoiler' onmouseover="this.style.color='#FFFFFF';" onmouseout="this.style.color=this.style.backgroundColor='#000000'">N,cube,umbrella,tooth,cog,gem,atom,palm,radiation,lightbulb,arrow,palmtree,communism,music note,footprint</span><br />
Hard:<span class='spoiler' onmouseover="this.style.color='#FFFFFF';" onmouseout="this.style.color=this.style.backgroundColor='#000000'">elephant,paperclip,pear,rabbit,maple leaf (also Canada <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ),guitar,cherry,rifle,Africa,bird,anchor,gun,mouse,eiffel (tower),snowflake</span></p>
<p>Oh, and feel free to throw in your doodle suggestions. We might include them in an add-on! <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Mochibot Stats: Orbital Decay</title>
		<link>http://www.pirongames.com/blog/2010/07/mochibot-stats-orbital-decay/</link>
		<comments>http://www.pirongames.com/blog/2010/07/mochibot-stats-orbital-decay/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 19:04:33 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Orbital Decay]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=238</guid>
		<description><![CDATA[Public stats for Orbital Decay are available here. Stats are for game impressions: one Mochibot ping before the game is loaded/initialized. The game was also licensed to Armor Games, where it got 300k+ plays and an unknown number of plays at Big Fish Games (but probably around 100k). All in all, 2.5 million game plays [...]]]></description>
			<content:encoded><![CDATA[<p>Public stats for <a href="http://www.pirongames.com/index.php/arcade/play/1" target="_self">Orbital Decay</a> are available <a href="https://www.mochibot.com/shared/?key=0a2da6726d7298ceb4420b20fbdf59f3" target="_self">here</a>.</p>
<p>Stats are for game impressions: one Mochibot ping before the game is  loaded/initialized.</p>
<p>The game was also licensed to Armor Games, where it got 300k+ plays and an unknown number of plays at Big Fish Games (but probably around 100k). All in all, 2.5 million game plays for a game that scored 3.75 at Kongregate, 4.15 at Newgrounds and 7 point something at Armor Games and received overall mixed feelings of awe and anger <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Jayisgames <a href="http://jayisgames.com/archives/2009/04/orbital_decay.php" target="_self">reviewed it</a> and their readers voted it  in the <a href="http://jayisgames.com/best-of/2009/shooter-results/" target="_self">top 10 browser shooters</a> of 2009, while later on, the reviewer, Josh, remember it as:</p>
<p><em>the &#8220;battleship&#8221; premise is unique and under-utilized in this genre,  sporadically popping up in occasional gems like Orbital Decay.</em></p>
<p>Our players said that <a href="http://www.kongregate.com/forums/3/topics/40510" target="_self">it sucked badly enough that it deserved a lengthy bash</a> or <a href="http://www.newgrounds.com/portal/reviews/490290" target="_self">that it ruled and is the best game <em>evar</em></a>. No compromises, love it or hate it. Just as I intended to <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Born of Fire TD &#8211; Live!</title>
		<link>http://www.pirongames.com/blog/2010/04/born-of-fire-td-live/</link>
		<comments>http://www.pirongames.com/blog/2010/04/born-of-fire-td-live/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 23:37:26 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Born of Fire]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=186</guid>
		<description><![CDATA[Play Then please share and shout hard. The Immortal Heroes Vladislav &#8220;DreamRunner&#8221; Lobanov Robert Gonzales Jon Adamich Tasselfoot The Doom Warriors Traian Pop Stelian Serban Stefan &#8216;Max the Fireraven&#8217; Giurgiu]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center;"><a href="http://www.pirongames.com/index.php/arcade/play/17"><img class="alignnone" title="Play Born of Fire TD!" src="http://www.pirongames.com/blog/wp-content/uploads/2010/04/boftd_launch_banner_468x60.gif" alt="" width="468" height="60" /></a></h3>
<h3 style="text-align: center;"><strong><a href="http://www.pirongames.com/index.php/arcade/play/17" target="_self">Play</a></strong></h3>
<p style="text-align: center;">Then please <a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.pirongames.com%2Findex.php%2Farcade%2Fplay%2F17">share</a> and <a href="http://twitter.com/home?status=Playing+a+cool+game%21+Born+of+Fire+TD+-+http%3A%2F%2Fwww.pirongames.com%2Findex.php%2Farcade%2Fplay%2F17" target="_self">shout hard</a>.</p>
<p style="text-align: center;"><strong>The Immortal Heroes</strong><br />
<a href="http://www.2ddr.com">Vladislav &#8220;DreamRunner&#8221; Lobanov</a><br />
<a href="http://www.couplandrob.daportfolio.com">Robert Gonzales</a><br />
<a href="http://www.jonadamich.tk">Jon Adamich</a><br />
<a href="http://www.tasselfoot.com">Tasselfoot</a></p>
<p style="text-align: center;"><strong>The Doom Warriors</strong><br />
Traian Pop<br />
Stelian Serban<br />
Stefan &#8216;Max the Fireraven&#8217; Giurgiu</p>
<p style="text-align: center;">
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		<title>Hear the battle cry &#8211; Born of Fire TD, coming on April 27th!</title>
		<link>http://www.pirongames.com/blog/2010/04/hear-the-battle-cry-born-of-fire-td-coming-on-april-27th/</link>
		<comments>http://www.pirongames.com/blog/2010/04/hear-the-battle-cry-born-of-fire-td-coming-on-april-27th/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 10:28:34 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Born of Fire]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=152</guid>
		<description><![CDATA[After lots of months in development and lots of other months laying dormant, waiting for a better fate, Born of Fire, the tower-defense and RPG hybrid, will go live on my portal on April 27th. This is what&#8217;s waiting for you that day: 4 classes (demon incarnate, kitsune, shieldmaiden and king); 7 characters; over 40 [...]]]></description>
			<content:encoded><![CDATA[<p>After lots of months in development and lots of other months laying dormant, waiting for a better fate, Born of Fire, the tower-defense and RPG hybrid, will go live on <a href="http://www.pirongames.com" target="_self">my portal</a> on April 27th.</p>
<p>This is what&#8217;s waiting for you that day:</p>
<ul>
<li>4 classes (demon incarnate, kitsune, shieldmaiden and king);</li>
<li>7 characters;</li>
<li>over 40 spells/abilities to choose from when obliterating your enemies;</li>
<li>lots of enemies to slay, each with different strengths and weaknesses;</li>
<li>4 play modes;</li>
<li>40 missions to master, in a journey from the darkest pits of Hells to the gates of the Cloud Citadel;</li>
<li>a sword&amp;sorcery short story, written as a tribute to the works of Robert E. Howard, the creator of Conan.</li>
</ul>
<p>Show you have the guts to stand against the combined armies of Hells and Heaven. Be <a href="http://www.pirongames.com" target="_self">here</a> on April 27th!</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.pirongames.com/blog/wp-content/uploads/2010/04/bornoffire_armyofdarkness_blog_teaser.jpg" rel="lightbox[152]"><img class="  aligncenter" title="Born of Fire Teaser" src="http://www.pirongames.com/blog/wp-content/uploads/2010/04/bornoffire_armyofdarkness_blog_teaser.jpg" alt="Born of Fire Teaser" width="384" height="288" /></a></p>
<p>The developer of <a href="http://us.ramacity.com/" target="_blank">sim games</a> and a <a href="http://us.drakensang-online.com/">fantasy game</a> &#8220;Bigpoint&#8221; (<a href="http://us.battlestar-galactica.bigpoint.com/">Battlestar Galactica</a>) offers several casual Flash games. Take a look.</p>
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