Archive for the ‘Walkthrough’ Category

SuperChicken Is Here!

Monday, May 16th, 2011

Play SuperChicken Battles the Penguin Horde

Do you know why did SuperChicken cross the road? To shoot the invading penguins and save the chicks, of course.

What’s inside

2 heroes, SuperChicken and BabyChicken, each with different superpowers
For each hero, 10 campaign missions where you’ll get a shot at the Penguin King
“Forever Endless” to shoot down increasingly difficult waves of the Penguin Army
“Super Dodgeball” to show your skills at avoiding…the evil
A leaderboard to record your scores forever

How to do it

Collect energy bubbles to upgrade your skills and fire the superpower
Superpower may be fired at any time, as long as you have enough energy
Three control modes (Keys + Mouse, Mouse Only and Reversed Keys+Mouse)
And don’t ask why Reversed Keys. It was easy to code it :)

Cheats

Yep, we have them. No need to google any further for “SuperChicken prehacked”. During the mission, type ‘god’ to become invincible, ‘tiny’ to shrink your hero, or ‘bat’ to turn it upside down.

Awards

A shooting game would be so empty without them. So yeah, we have those too. Unlock the ten awards to show your shooting skills.

Credits

Karg/Piron Games for Coding, Design and a million other small things
Ionut Jinga for the crazy artwork
Alex Mazilu for additional artwork of the Super Dodgeball.

And just for you…

Because you are or might become a fan of SuperChicken, Piron Games or our other games, here are two wallpapers to spice your desktop.

And, of course, we would be happy to read what you think. Good or bad, throw it down here.

Walkthrough: Born of Fire TD

Tuesday, April 27th, 2010

Welcome to the Born of Fire TD game guide.

Born of Fire is a rather different kind of tower-defense, bringing in a couple of new game-play elements.

First, there are the role-playing elements: your heroes are not just “upgrading”, but they are gaining experience points, unlocking new skills (over 10 for each class) and improving their stats. Their experience is carried over from one mission to another.

You don’t build anything, all the heroes are available at the mission start.

Unlike the common TD, where you build towers and forget them, in BoFTD you may move some heroes around the map, using some of their skills.

The maps are not just one-screen, but scrollable and sometimes very large. A minimap is also available to help you navigate.

Each character also has hit-points (HP) and mana, just like in the mainstream RPGs. Monsters that reach the exit will damage and ultimately kill the heroes, but there are skills that will help the heroes recover their lost health.

Then, each hero may have up to 2 skills active at any time: you can use 2 attack skills, or just 2 support skills, or any other combination necessary given the incoming monster waves. In the normal campaign, there’s little need to micromanage the skills, but in the hard campaign and “Eternal Damnation” mode, you’ll micro-manage quite often.

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Walkthrough: Ninjas!

Monday, March 29th, 2010

This is the walkthrough for Ninjas!

Feel free to ask questions :)

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Walkthrough: Orbital Decay

Monday, March 29th, 2010

This is the walkthrough for Orbital Decay

Comments are welcomed.

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