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	<title>Piron Games Insider</title>
	<atom:link href="http://www.pirongames.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pirongames.com/blog</link>
	<description>The unusual (casual) blog</description>
	<lastBuildDate>Thu, 03 May 2012 22:11:29 +0000</lastBuildDate>
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		<title>Recruitment Ads Awards</title>
		<link>http://www.pirongames.com/blog/2012/05/recruitment-ads-awards/</link>
		<comments>http://www.pirongames.com/blog/2012/05/recruitment-ads-awards/#comments</comments>
		<pubDate>Thu, 03 May 2012 22:11:29 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=373</guid>
		<description><![CDATA[Procedural Content Award &#8220;Purpose of the role: To analyse, develop and implement solutions complying to current standards for software development which fully support the current and future requirements and add maximum value to the business.&#8221; (Thank heavens for random generators!) Winston Wolfe Award Get yourself hired as a Problem Manager (I&#8217;m Winston Wolfe. I solve [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>Procedural Content Award</strong><br />
&#8220;<em>Purpose of the role: To analyse, develop and implement solutions complying to current standards for software development which fully support the current and future requirements and add maximum value to the business.</em>&#8221; (Thank heavens for <a href="http://phrasegenerator.com/corporate">random generators</a>!)</p>
<p style="text-align: center;"><strong>Winston Wolfe Award</strong><br />
Get yourself hired as a <a href="http://www.cwjobs.co.uk/JobSearch/JobDetails.aspx?JobId=53524060">Problem Manager</a> (<em><a href="http://www.imdb.com/title/tt0110912/quotes?qt0447112">I&#8217;m Winston Wolfe. I solve problems.</a></em> )</p>
<p style="text-align: center;"><strong>PETA Award</strong><br />
We like your skills, but <a href="http://www.graphicalhouse.co.uk/jobs/gh_developer.pdf"><em>You must like dogs</em></a></p>
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		<title>Orbital Decay Graphic Assets and More</title>
		<link>http://www.pirongames.com/blog/2012/04/orbital-decay-graphic-assets-and-more/</link>
		<comments>http://www.pirongames.com/blog/2012/04/orbital-decay-graphic-assets-and-more/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 22:14:08 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Orbital Decay]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=369</guid>
		<description><![CDATA[Because I was asked if I could share the assets of Orbital Decay and since I don&#8217;t plan to make Orbital Decay 2, at least not in this 2D form, here are the graphics, sounds, strings and gameplay files used, all in one package: Orbital Decay Data I&#8217;m afraid there&#8217;s no easy way to present [...]]]></description>
			<content:encoded><![CDATA[<p>Because I was asked if I could share the assets of <a href="http://www.pirongames.com/index.php/arcade/play/1">Orbital Decay</a> and since I don&#8217;t plan to make Orbital Decay 2, at least not in this 2D form, here are the graphics, sounds, strings and gameplay files used, all in one package:</p>
<p><a title="Orbital Decay Data" href="http://www.pirongames.com/blog/wp-content/uploads/2012/04/OrbitalDecayData.zip">Orbital Decay Data</a></p>
<p>I&#8217;m afraid there&#8217;s no easy way to present these because the game&#8217;s pretty complex, however, feel free to ask and I&#8217;ll be happy to help.</p>
<p>In the sprites folder, there are a bunch of  &#8220;.xsprite&#8221; files. These are sprite definition files used by an internal tool, which won&#8217;t be publicly released. But feel free to ask and I&#8217;ll explain the format <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for the code, I&#8217;m afraid it will not be released in the near future, if ever. Main reason is that the game was sponsored and, even if the game was released 3 years ago, the sponsor won&#8217;t be happy to see source code floating around (competition, eh). Also, I&#8217;m not able to offer support for a possible source code release, as I already have a <a href="http://sourceforge.net/projects/pptactical/">bunch </a>of <a href="http://sourceforge.net/projects/lethalmetal/">open </a><a href="http://sourceforge.net/projects/flxasteroids/">source</a> <a href="http://sourceforge.net/projects/neonglow/">projects</a>, and because the source code is based on an ever-changing internal library which requires way to much work in order to &#8220;beautify&#8221; it for a public release.</p>
<p>The license that the Orbital Decay Assets are released follows below:</p>
<p style="text-align: center;"><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/" rel="license"><img class="aligncenter" style="border-width: 0;" src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png" alt="Creative Commons License" /></a><br />
<span>&#8220;Orbital Decay Data Files&#8221;</span> by <a href="www.pirongames.com" rel="cc:attributionURL">Stefan Dicu</a> is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.<br />
Based on a work at <a href="http://www.pirongames.com/index.php/arcade/play/1" rel="dct:source">www.pirongames.com</a>.</p>
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		<title>MageSteel First Look</title>
		<link>http://www.pirongames.com/blog/2012/03/magesteel-first-look/</link>
		<comments>http://www.pirongames.com/blog/2012/03/magesteel-first-look/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 23:43:51 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=367</guid>
		<description><![CDATA[A first look of MageSteel &#8211; The Riddles of Fire and Steel, a physics puzzle that I&#8217;ve just finished developing and that will be released in the next couple of months.]]></description>
			<content:encoded><![CDATA[<p>A first look of MageSteel &#8211; The Riddles of Fire and Steel, a physics puzzle that I&#8217;ve just finished developing and that will be released in the next couple of months.</p>
<p style="text-align: center;"><a href="http://pirongames.com/blog/wp-content/uploads/2012/03/magesteel_first_look.jpg" rel="lightbox[367]"><img class="aligncenter" title="MageSteel - The Riddles of Fire And Steel" src="http://pirongames.com/blog/wp-content/uploads/2012/03/magesteel_first_look.jpg" alt="" width="420" height="312" /></a></p>
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		<title>(Matrix of) Leadership</title>
		<link>http://www.pirongames.com/blog/2012/03/matrix-of-leadership/</link>
		<comments>http://www.pirongames.com/blog/2012/03/matrix-of-leadership/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 00:10:42 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=363</guid>
		<description><![CDATA[Five Leadership Lessons From James T. Kirk &#8211; seemed like a good title for an article, so it attracted my attention. And I&#8217;m not even a trekkie. #1, &#8220;Never Stop Learning&#8221;, while true for any human being in existence (ffs, even V.I. Lenin thought this way) storms out with an out-stretched comparison of the said [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.forbes.com/sites/alexknapp/2012/03/05/five-leadership-lessons-from-james-t-kirk">Five Leadership Lessons From James T. Kirk</a> &#8211; seemed like a good title for an article, so it attracted my attention. And I&#8217;m not even a <em>trekkie</em>.</p>
<p>#1, &#8220;Never Stop Learning&#8221;, <strong></strong>while true for any human being in existence (ffs, even V.I. Lenin thought this way) storms out with an out-stretched comparison of the said words of wisdom with Kirk defeating the Gorn captain using a handmade black-powder powered cannon.</p>
<p>Out-stretched? Well, staying in the realm of entertainment, here&#8217;s Mythbusters take on the matter: <a href="https://www.youtube.com/watch?v=i5DVWEvdQwQ">Gorn Cannon</a>. It&#8217;s fun to watch, but to save 15 minutes, the conclusion is the hand cannon couldn&#8217;t have worked.</p>
<p>This is a particularly funny comparison because building a cannon is a tech thing, which is opposed to the leadership. Building or standing behind a wrong tech solution, as a boss, is particularly troublesome for the people you&#8217;re trying to lead because: IT&#8217;S NOT YOUR JOB TO DO IT! (unless you actually have the skills to, which is not always the case, but even if you do it, IT&#8217;S STILL NOT YOUR JOB!). Coming to think of, <a href="http://thedailywtf.com/">TheDailyWTF</a> is full of such stories.</p>
<p>To push this a bit forward, the final <em>blow</em>  is that the hand made cannon is/was lethal to wielder <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Couple this to #3 in the original article (<em>Risk is out business</em>!). Does is spell&#8230;disaster? <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>New Game: Loose Cannon Physics</title>
		<link>http://www.pirongames.com/blog/2012/02/new-game-loose-cannon-physics/</link>
		<comments>http://www.pirongames.com/blog/2012/02/new-game-loose-cannon-physics/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 11:56:10 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Loose Cannon]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=360</guid>
		<description><![CDATA[The game was released about a month ago and pretty much forgot to update the blog. But I know you do visit the arcade, so you probably know about this already If you don&#8217;t, go and play Loose Cannon Physics, then come back to spill your thoughts. Credits Programming, Game/Level Design and Art Stefan &#8220;Karg&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.pirongames.com/index.php/arcade/play/72"><img class="aligncenter" title="Loose Cannon Physics" src="http://www.pirongames.com/blog/wp-content/uploads/2012/02/loosecannon_screen_001.jpg" alt="" width="384" height="312" /></a></p>
<p style="text-align: center;">The game was released about a month ago and pretty much forgot to update the blog. But I know you do visit <a title="Piron Games" href="http://www.pirongames.com">the arcade</a>, so you probably know about this already <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If you don&#8217;t, go and <a title="Play Loose Cannon Physics" href="http://www.pirongames.com/index.php/arcade/play/72">play Loose Cannon Physics</a>, then come back to spill your thoughts.</p>
<h2 style="text-align: center;"><strong>Credits</strong></h2>
<p style="text-align: center;"><strong>Programming, Game/Level Design and Art</strong><br />
<a href="http://www.pirongames.com" target="_blank">Stefan &#8220;Karg&#8221; Dicu</a></p>
<p style="text-align: center;"><strong>Character and Logo Art</strong><br />
<a href="http://ro.linkedin.com/pub/alex-mazilu/7/423/b72" target="_blank">Alex Mazilu</a></p>
<p style="text-align: center;"><strong>Main Menu Background</strong><br />
<a href="http://www.mikesartwork.com/" target="_blank">Mike Legan</a><br />
(I totally forget to credit Mike in the About section of the game. Sorry, man. Credits go here for the ultra-cute background <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p style="text-align: center;"><strong>Music</strong><br />
<a href="http://msl.millennia.dk/" target="_blank">Danny Mattissen</a><br />
(The two music pieces are called Fairy Fantasy 1 &amp; 2 and are used with permission)</p>
<p style="text-align: center;"><strong>Additional Credits<br />
</strong>The game uses FlodXM, a library to play XM tracker music. AS3 code originally written by NeoArt, which was ported to HaXe by me (Piron Games).<strong><br />
</strong></p>
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		<title>Against SOPA</title>
		<link>http://www.pirongames.com/blog/2012/01/against-sopa/</link>
		<comments>http://www.pirongames.com/blog/2012/01/against-sopa/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 09:19:32 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=355</guid>
		<description><![CDATA[Apparently, shit just got real and the anti-SOPA protest/blackout is happening. Which is great. So if you&#8217;re one of the few americans that browse around, off you go&#8230;do something about it. Just think how many memes like the one below you&#8217;ll be thrown toward you if this one passes &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Apparently, shit just got real and the anti-SOPA protest/blackout is happening. Which is great. So if you&#8217;re one of the few americans that browse around, off you go&#8230;<a href="http://www.reddit.com/help/faqs/sopa">do something about it</a>. Just think how many memes like the one below you&#8217;ll be thrown toward you if this one passes <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="aligncenter" title="Americans" src="http://pirongames.com/blog/wp-content/uploads/2012/01/americans.jpg" alt="" width="400" height="349" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>The Ghost Protocol Dilemma</title>
		<link>http://www.pirongames.com/blog/2012/01/the-ghost-protocol-dilemma/</link>
		<comments>http://www.pirongames.com/blog/2012/01/the-ghost-protocol-dilemma/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 11:18:22 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=352</guid>
		<description><![CDATA[So they have retinal scanner with real-time face recognition, sticky gloves able to hold the user on any surface, face sculpting tech, last BMW ultra-tech prototype car&#8230;yet the hand-cuffs can be still opened with a metal paperclip?]]></description>
			<content:encoded><![CDATA[<p>So they have retinal scanner with real-time face recognition, sticky gloves able to hold the user on any surface, face sculpting tech, last BMW ultra-tech prototype car&#8230;yet the hand-cuffs can be still opened with a metal paperclip? <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>The Help Conundrum</title>
		<link>http://www.pirongames.com/blog/2011/11/the-help-conundrum/</link>
		<comments>http://www.pirongames.com/blog/2011/11/the-help-conundrum/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 19:59:11 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=349</guid>
		<description><![CDATA[I don&#8217;t read ingame help, but I complain when it lacks]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t read ingame help, but I complain when it lacks <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>FlodXM ported to HaXe</title>
		<link>http://www.pirongames.com/blog/2011/10/flodxm-ported-to-haxe/</link>
		<comments>http://www.pirongames.com/blog/2011/10/flodxm-ported-to-haxe/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 03:39:55 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=344</guid>
		<description><![CDATA[Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an &#8220;anniversary&#8221; version of Orbital Decay (woohoo&#8230;3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, Loose Cannon will also [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an &#8220;anniversary&#8221; version of <a href="http://www.pirongames.com/index.php/arcade/play/1">Orbital Decay</a> (woohoo&#8230;3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, <a href="http://www.pirongames.com/blog/2011/09/play-like-a-pirate/">Loose Cannon</a> will also have such a soundtrack.</p>
<p>So, I&#8217;ve ported the aforementioned library to HaXe. <a href="https://github.com/photonstorm/FlodXM/tree/master/haXe%20Version">Grab it from the here</a>.</p>
<p>There are  a couple of small bug fixes and there is a speed optimization for the mixing, by using the flash.Memory class (<a href="http://ncannasse.fr/blog/virtual_memory_api">Alchemy bytecodes</a>, bla-bla-bla). The processor load, using the standalone debug Flash player, as seen in <a href="http://technet.microsoft.com/en-us/sysinternals/bb896653">Process Explorer</a> tool, is 4%, compared to the AS3 version which does 8% (the machine is an AMD 3200XP with 2Gb RAM running WinXp).</p>
<p>Apparently, NeoArt, the guys that made Flod stuff, will release Flod 4.0 (soon?). Porting, again, will be such a funny task <img src='http://www.pirongames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Update</strong>: apparently, <a href="http://ncannasse.fr/blog/adobe_make_some_alchemy" target="_blank">according to Nicolas Cannasse</a>, Adobe removed Alchemy opcodes from the latest Flash player (11.2), so if you compile for this target, you have to revert to using Vectors instead of the flash.Memory API.</p>
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		<title>3.5 Years Later&#8230;</title>
		<link>http://www.pirongames.com/blog/2011/10/3-5-years-later/</link>
		<comments>http://www.pirongames.com/blog/2011/10/3-5-years-later/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 00:59:18 +0000</pubDate>
		<dc:creator>Karg</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.pirongames.com/blog/?p=340</guid>
		<description><![CDATA[I&#8217;ve finally managed to learn how to make games that I like to play. Now, if I&#8217;d only learn to make games all the other people like to play&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally managed to learn how to make games that I like to play.</p>
<p>Now, if I&#8217;d only learn to make games all the other people like to play&#8230;</p>
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