SuperChicken Is Here!

May 16th, 2011

Play SuperChicken Battles the Penguin Horde

Do you know why did SuperChicken cross the road? To shoot the invading penguins and save the chicks, of course.

What’s inside

2 heroes, SuperChicken and BabyChicken, each with different superpowers
For each hero, 10 campaign missions where you’ll get a shot at the Penguin King
“Forever Endless” to shoot down increasingly difficult waves of the Penguin Army
“Super Dodgeball” to show your skills at avoiding…the evil
A leaderboard to record your scores forever

How to do it

Collect energy bubbles to upgrade your skills and fire the superpower
Superpower may be fired at any time, as long as you have enough energy
Three control modes (Keys + Mouse, Mouse Only and Reversed Keys+Mouse)
And don’t ask why Reversed Keys. It was easy to code it :)

Cheats

Yep, we have them. No need to google any further for “SuperChicken prehacked”. During the mission, type ‘god’ to become invincible, ‘tiny’ to shrink your hero, or ‘bat’ to turn it upside down.

Awards

A shooting game would be so empty without them. So yeah, we have those too. Unlock the ten awards to show your shooting skills.

Credits

Karg/Piron Games for Coding, Design and a million other small things
Ionut Jinga for the crazy artwork
Alex Mazilu for additional artwork of the Super Dodgeball.

And just for you…

Because you are or might become a fan of SuperChicken, Piron Games or our other games, here are two wallpapers to spice your desktop.

And, of course, we would be happy to read what you think. Good or bad, throw it down here.

Orbital Decay – Now with Leaderboards!

April 21st, 2011

Finally finished implementing the leaderboards for Orbital Decay. Play, record your score, carve your name in the hall of fame! :)

Been a wild ride forging this with CodeIgniter, php, sql, RESTful, haxe/as3-to-REST communication, integrating into my own custom arcade…happy this works as expected.

(oh yeah, and report any bugs you might find)

“Experience working in agile environments”

April 20th, 2011

== our management is so incompetent that will often set unrealistic milestones that require lots of over-time, will change goals many times half-way through project, will only issue very loose requirements and will gang-rape you for not meeting them? :)

(not so)Fans #2

April 6th, 2011

Originally posted in the Kongregate forums here. I find it intriguing that someone would spend so much time writing about a piece of shit game (Orbital Decay) he so much hated. Oh well. Internet is a curious place :)
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Time Travelling is Just Too Dangerous

March 11th, 2011

20 years ago…Sinclair Basic
18 years ago…Pascal
14 years ago…C++
8 years ago…Java
3 years ago…Haxe

Know Your Audience

March 3rd, 2011

Here’s this little puzzle game, Robo Riot by UrbanSquall. Just see the screenshot below, it’s cute. Crisp pixel-art like, special effects, all in all, great production value. But, at the same time, there’s something so wrong with it.

The puzzle mechanic is, essentially, designed for a casual audience, you know how marketing defines that: women over 35. Game’s mouse operated, one-button and relies on detecting forms/color rectangular patterns. Nice and easy.

The theme, however, is from Mars. Sci-fi setting, robots, explosions, hard-rock music. It’s cool with a kids audience.

Problem is, these two settings don’t overlap (or they do, on a very small slice). Diamonds? The woman’s best friend! Marbles? Fantastic! Aztec setting? That would have been outstanding!

Hope the game did well for urbansquall, though.

SuperChicken Battles the Penguin Horde

February 11th, 2011

Soon…

Fans

January 18th, 2011

lol this game is kinda homeworld like but may have less graphics or stuff but this game is very wicked like i said on review on kargs new comment that this game is a website game and cd games were ment to be better but thisgame is te best i found on this internet and i played this like 6 onths ago and remembered about it 2 days ago and spent practically all that tie trying to find it until i found it on kongerate games and when i played it again it just brought back good memories of me destroying the same same ships 6 months agoXD
but for god sakes please continue his game series(ifthere be one)becuase i thought being 1 2 3 4 was fun but this game beats all 4 of em together:D for god sakes i cant wait to play the next game of this for gods sake this is fun!!!!!
oh and is there any way to add a info thing on the ships ya fight?
like the ships you face you pause the gam,e and their a info thing about the ship and its weak points and so on?
god i cant freaking wait to play the next game i cant wait cant wait cant wait cant wait cat wait cant wait god my hands hurt so much right now cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait ok im done with the cant wait stuffXD
heh you are a god of webistes games for making this game please continue on it for gods sake please=D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!1

Haxe Preloader – Back to Square One

December 1st, 2010

(it’s going to be a rather long rant regarding the latest experiences with Haxe)

In the beginning, Haxe games couldn’t preload. What Flash IDE can do with a click (“export in frame 1″) and Flex can do with some lines of code, there was no way of doing it in Haxe. Truth is, in the beginning, there weren’t many tools to import assets (and you know…”assets are very important” :) ). It was swfmill, that after several stormy updates felt into oblivion at v0.2.12, with a lot of loose ends, like missing wav and incomplete mp3 import (luckily, later solved later with a patch from Robin of Mindless Labs).
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The Easter Eggs in Orbital Decay

September 27th, 2010

Two of them and rather…obscure. They are closely related to one easter egg in Fallout 3.

Yeah, who would have thought one can actually find a place to hide easter eggs in that game? :)

Please find them and return them to me ;)