Born of Fire TD v1.0.8

July 1st, 2010

…is live on the portal and has the following features:

  • unlocked heroes are no more level 1. Instead, they get the same level as the lowest of the other heroes. This should greatly reduce the “grinding” for “Normal” campaign.
  • heroes over level 20 get a 10% bonus per hero level to damage skills. This should help (and motivate) players that go for the “Hell” and “Eternal Damnation” missions;
  • there are now visual rewards for completing a mission with one hero (the crown) and completing the mission without letting a monster slip (the shield).

Play it here and don’t hesitate to comment.

upload-a-game

June 9th, 2010

Publishing your games on Nonoba is fun!

…click…click…type…type…click…click…submit…*wait*

Table ‘.\nonoba\search’ is marked as crashed and should be repaired

If this isn’t fun, then I don’t know what else is :)

“Father, I look up to you!”

June 7th, 2010

If you think you’ve spotted one too many Manowar references in Born of Fire, here’s why:

So remember: when doing house chores, it’s imperative to wear Manowar insignia! Humming “boooorn with a heaaaart of steeeeeel” is optional, but recommended. It really helps :)

A Tale of Three Bugs

June 3rd, 2010

It’s a fact: bugs love me.

Flash-back, a couple of years ago. As part of the Gameloft porting drone army, I’ve got the task of getting AND1 Streetball work on a couple of Sprint phones. On the first look, the phones were decent, with plenty of package and memory and it seemed like an easy task. But nooo….

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Born of Fire TD – The Hero Stats

June 2nd, 2010

In the pure Diablo 2 tradition, here are the Born of Fire TD hero stats as tables.

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Obsessing over TD: Nicemetal

May 9th, 2010

Here’s a little Flash tower-defense game called Nicemetal by Babara.

It’s not something that screams for mainstream: the name is weird (and we don’t care as long as it follows the “all your base” pattern :) ), 8-bit graphics (and even of the very dull and dusty kind), 8-bit music, the menus and cutscenes are in Japanese and the menu flow is kind of weird and highly against any good UI experience, including the fact that it doesn’t save the mission progress and you have to finish the game in one session.

But, as I said, it’s okay because the gameplay is brilliant in its simplicity. You don’t build anything, you don’t upgrade anything, all the turrets are already built. You don’t have to worry about waves and enemies: there is only one enemy. All you have to do is send 5 pixels small stickmen to man the turrets or wherever on the field to fire pixelated bullets, again and again, because they’re kind of amnesiac and return to the pool after a short while. All in all, the gameplay faintly reminds me of Z by Bitmap Brothers.

The game it would have been a masterpiece if the squashed stickmen would have died in a pool of blood, like you can do in another game by these guys :)

Born of Fire TD – Live!

April 29th, 2010

Play

Then please share and shout hard.

The Immortal Heroes
Vladislav “DreamRunner” Lobanov
Robert Gonzales
Jon Adamich
Tasselfoot

The Doom Warriors
Traian Pop
Stelian Serban
Stefan ‘Max the Fireraven’ Giurgiu

Walkthrough: Born of Fire TD

April 27th, 2010

Welcome to the Born of Fire TD game guide.

Born of Fire is a rather different kind of tower-defense, bringing in a couple of new game-play elements.

First, there are the role-playing elements: your heroes are not just “upgrading”, but they are gaining experience points, unlocking new skills (over 10 for each class) and improving their stats. Their experience is carried over from one mission to another.

You don’t build anything, all the heroes are available at the mission start.

Unlike the common TD, where you build towers and forget them, in BoFTD you may move some heroes around the map, using some of their skills.

The maps are not just one-screen, but scrollable and sometimes very large. A minimap is also available to help you navigate.

Each character also has hit-points (HP) and mana, just like in the mainstream RPGs. Monsters that reach the exit will damage and ultimately kill the heroes, but there are skills that will help the heroes recover their lost health.

Then, each hero may have up to 2 skills active at any time: you can use 2 attack skills, or just 2 support skills, or any other combination necessary given the incoming monster waves. In the normal campaign, there’s little need to micromanage the skills, but in the hard campaign and “Eternal Damnation” mode, you’ll micro-manage quite often.

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Hear the battle cry – Born of Fire TD, coming on April 27th!

April 23rd, 2010

After lots of months in development and lots of other months laying dormant, waiting for a better fate, Born of Fire, the tower-defense and RPG hybrid, will go live on my portal on April 27th.

This is what’s waiting for you that day:

  • 4 classes (demon incarnate, kitsune, shieldmaiden and king);
  • 7 characters;
  • over 40 spells/abilities to choose from when obliterating your enemies;
  • lots of enemies to slay, each with different strengths and weaknesses;
  • 4 play modes;
  • 40 missions to master, in a journey from the darkest pits of Hells to the gates of the Cloud Citadel;
  • a sword&sorcery short story, written as a tribute to the works of Robert E. Howard, the creator of Conan.

Show you have the guts to stand against the combined armies of Hells and Heaven. Be here on April 27th!

Born of Fire Teaser

The developer of sim games and a fantasy game “Bigpoint” (Battlestar Galactica) offers several casual Flash games. Take a look.

[NSFW]The Epic Boobs of Ucogi

April 22nd, 2010

Truly wonderful. The animation technique, what else!?

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