Ad Free Games And Coil Web Monetization
As you might have noticed, the few ads I had around are gone. And they should stay away for the foreseeable future. Now, I’m experimenting with a web monetization platform called Coil. The platform is supported by Mozilla, among others. The system aims at rewarding content creators directly and without the hassles of ads (cooking […]
Nostalgia: The First Game
It was a clone of the puzzle game called Plotting. This was back in 1992-1993. I did the game code and the level design. My partner in crime, Alex, coded a pixel art editor and made the graphics with it. Photoshop? What was that?? We wrote it in Turbo Pascal and it took us about […]
Take That, Heroic Ermavar
For all those 10+ times you trashed me in round 3! For Lordaeron! Now it’s MY turn! 😀
HMRC Has No Desire To Save The Planet
When they send you multiple paper tax bills and ask you to pay 0.00 GBP (with a bank transfer form attached), you suddenly realise these guys don’t give a crap about saving the trees 😀
My Tech Setup For Making Games With Cocos Creator
Here’s an overview of my tech and toolkit “stack” for making games with Cocos Creator. I use Typescript and IntelliJ IDEA as IDE, with tslint for static analysis. I use JetBrains IDE Support to debug Typescript by connecting Chrome to IDEA. For this reason, I use Chrome as the default browser when testing in Cocos […]
The Great Flash Extinction
I’ve recently stumbled on a small piece regarding the Flash death and its aftermath and thought I’d maybe throw in my 2 proverbial cents. The article can be read here. Back in 2008, I’ve thought maybe gave web games development a try. As I wasn’t a big fan of ECMAScript languages (Actionscript/JS) and because I […]
Leaderboards! Now for Don’t Worry
I’ve been working on adding leaderboards to some of the games developed recently. Don’t Worry is the first game to receive support for it. At the moment, it’s in a beta-like state. If things go right, Amazing Acrobats, Wiggly Things, Drople and Dododox will also receive the leaderboard upgrade. You must be logged in in […]
Pointless Tips: Cocos2D PList textureImageData
It may happen that a Cocos2D Plist file (for instance, one used by the particle system) to embed the texture data in a textureImageData field. It may so happen that you want to extact this into an actual image. textureImageData is a Base64 zipped png 😀 If you have access to bash (on a Linux, […]
Game Releases Road Map
Here’s a list of the browser/HTML5 games that will be released in the upcoming months: Dododox (the companion game of Drople): end of August 2019; Dog And Ball Forever (a physics puzzle similar to Love Balls): end of September 2019; Blockets (a grid based arcade puzzle inspired by Tetris): end of October 2019. There’s […]
To The Brilliant Minds Behind Google Chrome…
…please check that “Software Reporter Tool” is already running before spawning 10 more processes that eat 100% of the CPU. I enjoy the silence and the cooler with 100% CPU usage is very noisy. Thanks, I love you, peace out!