Nostalgia: The First Game

Insider 04 Oct , 2019 0

It was a clone of the puzzle game called Plotting. This was back in 1992-1993.

I did the game code and the level design. My partner in crime, Alex, coded a pixel art editor and made the graphics with it. Photoshop? What was that??

We wrote it in Turbo Pascal and it took us about a year or so. Back then, none of us had a PC at home, so we carried around a floppy disk with the sources and worked on it whenever we could find a computer that had Turbo Pascal installed. I would really like to say “those were the days”, but…

It was also our first game that was supposed to look like a commercial one. We didn’t want to do an original game that would take ages to develop, but clone something and make it releaseable. Looking back, I think it was a mighty mature decision for two teenagers.

We didn’t manage to sell it or otherwise make any profit out of it. The only profit was a boost in knowledge and confidence to pursue game development. In the end, it might have paid off.

Written by
Stefan Dicu
Owner of Piron Games and game developer.

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