So For Now Wave Goodbye

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It seems that another era of Piron Games must come to an end, as much as I dislike to admit it. It’s been a productive one, reaching a milestone of 25 browser games developed, creating level packs for some of them, maintaining and improving others, learning a lot of Cocos Creator, Unity and other game […]

The Difference Between US Imperialism And Russian Imperialism

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When US invades a country, McDonald’s opens up stores. When Russia invades a country, McDonald’s closes down stores.

Wobbly Dot v1.0.5 Released!

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Here’s what you’ll find in the new release of Wobbly Dot.

Dodge This v1.0.3 Released!

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As Dodge This hit over 10k plays here and seems to reign at the top of my most played games, I thought it was time for additional content.

Snake Island v1.0.2 Released!

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Getting back to the solo game dev duties with a couple of Snake Island improvements!

Clone Capitalist Source Code Released And More On Coding Challenges

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Finally got around on releasing the code for Clone Capitalist, a clone of Adventure Capitalist I did for a coding challenge back in 2020. You may find it here: The GitHub project description should walk you through the ins and outs of this project. I just feel on writing a few words on the […]

ArmourySocketServer And ArmourySwAgent Asking For Password – A Solution

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Recently upgraded my computer and yay, Unity WebGL build is much-much faster, 3 times faster now. The upgrade come with tiny issues, like the one in the title. Built around an Asus ROG Strix B550-F motherboard, upon logging in Windows 10, you will be prompted to install Armoury Crate (actually, you can disable this from […]

Idiotic Ideas: UK Petition To Require ID For Social Media Accounts

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Because… Why not give Big Tech more personal data? You thought the Cambridge Analytica data scandal was bad? Wait till you get a scandal involving real person identities. Why not give hackers more data to steal? Do you think them getting the username and password for your social media where you post you selfies is […]

25 Browser Games Developed…Now What?

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The release of Snake Island was also an important milestone for me: it was my 25th browser game developed as a solo/indie! The journey that started in 2008 with Ninjas! as a “can I actually make money by making games solo” (short answer: yes!) would eventually went on with 24 more games developed for my […]

Long Take-Home Assignments In Game Development

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TL;DR I’ll accept long take-home assignments if I’ll get something out of it: learn something new, prototype a new gameplay mechanic, possibility to reuse the code for other interviews or my own games, etc. The Problem Some game development companies require completing a take-home assignment/homework as a means of screening. Especially if you’re a game-play […]