Game Dev Roadmap For 2020

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After a rather amazing past 12 months where I’ve managed to make 12 games (and release 11 of them), at the end of 2019 I’ve decided to take a break and explore some new game development horizons. Aside from the usual promotional work for the released games, I’ve started to look into making games using […]

Nostalgia: Cyber Ninja (mobile/J2ME)

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Cyber Ninja was a platformer mobile game, developed in 2004. This was the first mobile game I’ve ever made! It was a collaboration effort, involving a friend who that acted as producer and game designer. Originally, it was to be called Impalator and sport a medieval/fantasy theme, but this later changed to a high-tech/sci-fi theme. […]

Born Of Fire, A New Album From Ross The Boss

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Ross The Boss, legendary guitarist of Dictators and Manowar fame, announced he’ll release a new album. This album, entitled Born Of Fire, is due for release in 2020. This made me smile a bit. I was (partly) inspired in creating Born Of Fire TD by early Manowar music, on which Ross The Boss lead guitar […]

User-Friendly ePassport Gates

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You know the ePassport gates are user-friendly when an airport employee patrols in front of them and shouts instructions 😀

A Video Interview With Cocos

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Check it out as we discuss spending the past year making 12 games with Cocos Creator and about game development in general. I think this is my first ever video interview, so many many thanks to Luke Stapley and Jason Slack-Moehrle of the Cocos team for arranging this. Audio quality is not great, as I […]

Piron Games Interviewing With Cocos

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Some months ago, Jason, the Cocos community manager, was kind to give me the chance for an interview. Check it out here as I talk about making (awesome) games with Cocos Creator and about game development, in general. Hope you’ll find something useful 🙂 And a video interview is also coming soon(ish). Be sure to […]

A Case Against Google Ads

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TL;DR: Google Ads is a lousy business partner. They will screw you and you’ve got no chance of fighting against it. A Tiny Bit Of Background Between 2008-2012, I was in the business of making Flash games. During this time, I also ran this portal, as a means to showcase the games I made and […]

Bezier.js With Cocos Creator

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As a game programmer, working with Bezier curves is as inevitable as death and taxes. And not just drawing them, which you may easily do with cc.Graphics, but tackling more advanced issues like stroking a Bezier curve, getting its bounding box, getting intersections with another curve or with a line, etc. Bezier.js is a library […]

Pointless Tips: Working Remote As Programmer, Employment and Taxes

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I have, not-so-recently, been in the situation to work remote as a programmer for a company in Germany while being a resident of UK. Because of some reasons, I had an employment contract with the said company. Worth mentioning that the company didn’t have UK tax presence. Being an employee meant that I was taxed […]

Raphael.js For Cocos Creator 2.x

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If you’re looking for a version of ccc.Raphael, originally ported by 2youyou2 that works on Cocos Creator 2.x, look no further. I have ported it to work with the latest Cocos Creator version and you can try it out here: https://github.com/stefandee/raphael-example The port has been developed using Cocos Creator 2.0.10 and has been reportedly tested […]