New Game: Loose Cannon Physics

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The game was released about a month ago and pretty much forgot to update the blog. But I know you do visit the arcade, so you probably know about this already 🙂 If you don’t, go and play Loose Cannon Physics, then come back to spill your thoughts. Credits Programming, Game/Level Design and Art Stefan […]

Against SOPA

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Apparently, shit just got real and the anti-SOPA protest/blackout is happening. Which is great. So if you’re one of the few americans that browse around, off you go…do something about it. Just think how many memes like the one below you’ll be thrown toward you if this one passes 🙂      

The Ghost Protocol Dilemma

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So they have retinal scanner with real-time face recognition, sticky gloves able to hold the user on any surface, face sculpting tech, last BMW ultra-tech prototype car…yet the hand-cuffs can be still opened with a metal paperclip? 😀

The Help Conundrum

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I don’t read ingame help, but I complain when it lacks 🙂

FlodXM ported to HaXe

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Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an “anniversary” version of Orbital Decay (woohoo…3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, Loose Cannon will also […]

3.5 Years Later…

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I’ve finally managed to learn how to make games that I like to play. Now, if I’d only learn to make games all the other people like to play…

Play Like a Pirate

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Update: Loose Cannon Physics has been released. You may play it here. It’s Loose Cannon, my latest physics puzzle (phuzzle!)  game. Developed during the summer months, it features 30 crazy levels where you can fire the cannon, shoot the musket and jump, plus a level editor to make&share your own puzzles.  Of course, it was […]

FlxAsteroids. With source code!

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It’s an Asteroids spinoff made in ActionScript3 using the Flixel framework and the FlashDevelop IDE. Coming to think of, it’s the first time I use any of those 🙂 Done in 2 days as a take-home assignment during an interview with PlayFish Ltd. In short, Flixel is cool for quick prototyping, ActionScript sucks (:p), FlashDevelop […]

Breakfast at Post-Apocalyptic Tiffany’s

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From Fallout 3, played long time ago. And bonus, the pyjamas one-man assault squad 🙂

The Making of: SuperChicken Battles the Penguin Horde

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The Concept So it was one day that I’ve got texted and phoned over by my cousin. “Dude, get on Messenger, I’ve got to show you something”. My cousin, Ionel Jinga, is a traditional artist – sculptor –  involved in all kind of crazy art projects, which in the past years got a crush for […]