New Release: Art Of Balance!

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Hey, hey, hey! It’s a Friday, new-game-release time! Design Art Of Balance is inspired by classic Flash games like Super Stacker and Perfect Balance series and it brings an unique gameplay gimmick, inspired by the art of rock balancing: in some levels, stones take a delay to activate. This creates the possibility to create more […]

The Salty Programmer: The Biggest Lebowski

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You’re not a programmer if you can’t properly curse and write it in the code, for others to find, as found in production code of a game:

New Release: Dodge This!

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You should be accustomed by now that on a Friday, there’s a new game released 🙂 If you didn’t know, well, now you know. Dodge This was inspired by old Flash games like Ricochet and newer skill/puzzles like Ultraflow and Okay?. It brings a unique gimmick – kill two birds with one stone – but […]

Starcraft’s Tychus Co-Op Motto

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“I see the atac, I medivac” 😀

New Release: Wiggly Things!

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Greetings, avid online game player. I’ve made another game that, hopefully, you’ll enjoy playing: Wiggly Things! Wiggly Things draws some basic inspiration from an old Gameboy Advance game called Hot Potato, at least for the color-matching mechanics. Development was done in multiple “sprints” between October-December 2018 and took roughly 60 hours (including producing, programming, art, […]

A Day In The Life Of A Video Game Programmer

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There’s this video on Youtube going by the name of “A Day In The Life Of A Silicon Valley Engineer”. Look it up. It’s goddamn cute. Here’s a day in the life1 of a video game programmer2

The Salty Programmer: It Is Stupid!

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Searching for “fuck” in production code yielded some interesting results…:D      

In The Mood

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4 am. Excruciating abdominal pain. Heavy rain outside. Argento’s Demons is playing on TV. Reading SCP 1730 🙂

New Release: Amazing Acrobats!

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Hello, faithful blog reader. Here’s another Piron Games release for you to enjoy: Amazing Acrobats! Much inspired by Tetris, by 99 Bricks and by one of my previous release, namely That Word Game, it’s a game where physics gets involved to balance acrobats. Development took about 50 hours, on and off, during September 2018. It […]

New Release: Don’t Worry!

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Hello there, kittens, and welcome to yet another Piron Games release: Don’t Worry! Much inspired by Filler, it’s a small game to kill 5 minutes: create smileys, dodge enemies and fill up the screen with smileys! It was developed in August 2018, over the course of 3 weeks (around 50 hours effective development time). This […]