MageSteel First Look

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A first look of MageSteel – The Riddles of Fire and Steel, a physics puzzle that I’ve just finished developing and that will be released in the next couple of months.

(Matrix of) Leadership

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Five Leadership Lessons From James T. Kirk – seemed like a good title for an article, so it attracted my attention. And I’m not even a trekkie. #1, “Never Stop Learning”, while true for any human being in existence (ffs, even V.I. Lenin thought this way) storms out with an out-stretched comparison of the said […]

Editor Guide: Loose Cannon Physics

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This is the editor guide for Loose Cannon Physics

Walkthrough: Loose Cannon Physics

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This is the video walkthrough for Loose Cannon Physics.

New Game: Loose Cannon Physics

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The game was released about a month ago and pretty much forgot to update the blog. But I know you do visit the arcade, so you probably know about this already 🙂 If you don’t, go and play Loose Cannon Physics, then come back to spill your thoughts. Credits Programming, Game/Level Design and Art Stefan […]

Against SOPA

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Apparently, shit just got real and the anti-SOPA protest/blackout is happening. Which is great. So if you’re one of the few americans that browse around, off you go…do something about it. Just think how many memes like the one below you’ll be thrown toward you if this one passes 🙂      

The Ghost Protocol Dilemma

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So they have retinal scanner with real-time face recognition, sticky gloves able to hold the user on any surface, face sculpting tech, last BMW ultra-tech prototype car…yet the hand-cuffs can be still opened with a metal paperclip? 😀

The Help Conundrum

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I don’t read ingame help, but I complain when it lacks 🙂

FlodXM ported to HaXe

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Recently, I have investigated the opportunity of using Amiga-like tracker music in my games. I really want to make an “anniversary” version of Orbital Decay (woohoo…3 years!) and one of the features is a nice and engaging soundtrack, without bloating the file size. And, apparently, if things go nice and well, Loose Cannon will also […]

3.5 Years Later…

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I’ve finally managed to learn how to make games that I like to play. Now, if I’d only learn to make games all the other people like to play…