Nostalgia: The First Game

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It was a clone of the puzzle game called Plotting. This was back in 1992-1993. I did the game code and the level design. My partner in crime, Alex, coded a pixel art editor and made the graphics with it. Photoshop? What was that?? We wrote it in Turbo Pascal and it took us about […]

Take That, Heroic Ermavar

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For all those 10+ times you trashed me in round 3! For Lordaeron! Now it’s MY turn! 😀

HMRC Has No Desire To Save The Planet

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When they send you multiple paper tax bills and ask you to pay 0.00 GBP (with a bank transfer form attached), you suddenly realise these guys don’t give a crap about saving the trees 😀

My Tech Setup For Making Games With Cocos Creator

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Here’s an overview of my tech and toolkit “stack” for making games with Cocos Creator. I use Typescript and IntelliJ IDEA as IDE, with tslint for static analysis. I use JetBrains IDE Support to debug Typescript by connecting Chrome to IDEA. For this reason, I use Chrome as the default browser when testing in Cocos […]

The Great Flash Extinction

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I’ve recently stumbled on a small piece regarding the Flash death and its aftermath and thought I’d maybe throw in my 2 proverbial cents. The article can be read here. Back in 2008, I’ve thought maybe gave web games development a try. As I wasn’t a big fan of ECMAScript languages (Actionscript/JS) and because I […]

Leaderboards! Now for Don’t Worry

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I’ve been working on adding leaderboards to some of the games developed recently. Don’t Worry is the first game to receive support for it. At the moment, it’s in a beta-like state. If things go right, Amazing Acrobats, Wiggly Things, Drople and Dododox will also receive the leaderboard upgrade. You must be logged in in […]

Pointless Tips: Cocos2D PList textureImageData

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It may happen that a Cocos2D Plist file (for instance, one used by the particle system) to embed the texture data in a textureImageData field. It may so happen that you want to extact this into an actual image. textureImageData is a Base64 zipped png 😀 If you have access to bash (on a Linux, […]

Game Releases Road Map

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Here’s a list of the browser/HTML5 games that will be released in the upcoming months: Dododox (the companion game of Drople): end of August 2019; Dog And Ball Forever (a physics puzzle similar to Love Balls): end of September 2019; Blockets (a grid based arcade puzzle inspired by Tetris): end of October 2019.   There’s […]

To The Brilliant Minds Behind Google Chrome…

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…please check that “Software Reporter Tool” is already running before spawning 10 more processes that eat 100% of the CPU. I enjoy the silence and the cooler with 100% CPU usage is very noisy. Thanks, I love you, peace out!

The Salty Programmer: How Much Is Too Much

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A programmer gets recalled from his holidays to fix bugs, after the gold version was delivered…