In The Mood

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4 am. Excruciating abdominal pain. Heavy rain outside. Argento’s Demons is playing on TV. Reading SCP 1730 🙂

New Release: Amazing Acrobats!

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Hello, faithful blog reader. Here’s another Piron Games release for you to enjoy: Amazing Acrobats! Much inspired by Tetris, by 99 Bricks and by one of my previous release, namely That Word Game, it’s a game where physics gets involved to balance acrobats. Development took about 50 hours, on and off, during September 2018. It […]

New Release: Don’t Worry!

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Hello there, kittens, and welcome to yet another Piron Games release: Don’t Worry! Much inspired by Filler, it’s a small game to kill 5 minutes: create smileys, dodge enemies and fill up the screen with smileys! It was developed in August 2018, over the course of 3 weeks (around 50 hours effective development time). This […]

New Release: Laser Lab!

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My latest game, Laser Lab, has finally been released! Play it now, it’s got lasers, mirrors, fancy lab-equipment and 20 levels to keep your science muscle flexed :p The game was much inspired by Deflektor (even the internal name is,  well, Deflector Project), and funnily enough, back in 1995, I’ve also made a clone of […]

The Salty Programmer: No Curse, No Rewards

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as found in production code 😀

The Salty Programmer: Beware The Rise Of The Machines

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as found in production code 🙂  

Porting Haxe 2.x to 3.x Is “Ewwww”

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Just got around to try and finish a game (a physics puzzle, what else), that was in an advanced state of development years back and this means looking into 4 years old Haxe 2.x code that doesn’t compile anymore on Haxe 3.x. So many breaking changes and very annoying ones, for that matter…like that one […]

Rant in the AM

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The game development equivalent of “The Boy Who Cried Wolf”: the QA specialist who cried urgent bug 😀

So What Do You Say You Do For a Living?

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Working with various companies delivering end to end recruitment strategy,work flow and processes. Leading to IT systems implementation, structural design of interview competency frameworks and community talent pipeline builds. Utilising 3rd party software: Avature CRM, Taleo and Microsoft touch Analytics. Incorporating SHL assessment and interviewing techniques to provide comprehensive talent assessment and quality of hire […]

Preemptive Software Development

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We fix shit before it happens :p