Fatima’s Next Email Could Be Read By The Government (She Just Doesn’t Know It Yet)

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In case you don’t live in UK, one of their goverment agency concted a misfortunate ad campaign to attract people into tech and cyber-security. You can probably find it in online papers I’ve watched amused as the vocal reactions of the Twitter-, Reddit- and Facebook-sphere unfolded, condeming the UK government for being insensitive to the […]

The Essence Of Politics

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Sky is blue, water is wet and this.

Tracker Modules Don’t Work In Unity WebGL

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As my latest Unity 3D WebGL game has been released and I’m currently working on another one, I’ve been experimenting with ways to shrink the build size. Probably the biggest contribution to the build size, from the game assets, is music, so naturally, tracker modules (mod/xm/it/ut) are a good candidate to replace Mp3/AAC/Vorbis compressed music. […]

When I’m Being Approached By A Recruiter…

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I, if they’re cold pitching a position, expect a certain amount of information to be shared: position title? (e.g. Game-play programmer) seniority? (junior, mid, senior, lead); location? (city/country); on-site, work from home or a combination of the previous? primary language and platform? expected tech stack? expected experience? (optional) salary range? You can compact it in […]

Building WebGL Games With Unity: A Primer

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What’s All The Fuss About? This is an extension of the main piece, which you can read here. It outlines my experience with the building process of my first Unity 3D WebGL game, Last Ball. Hopefully, you’ll be finding this before going through the process. But if you’ve already done it and have suggestions, I’d […]

Made My First Unity 3D WebGL Game!

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This is my experience of making Last Ball, an endless marble runner, the first game WebGL made using Unity 3D. But let me kick off with a meme. And I’ve been making games for 30 years now…:) Nowhere To Hide The first contact I’ve had with Unity 3D was around 2012, someone asked me for […]

And The “Slow But Steady” Prize Goes To…

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…the company that contacted me 9 years after applying for a position 😀

Never Retreat, Never Surrender

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And never quit. Such is the spirit of the Unity 3D warrior 😀

Wobbly Dot Bonus Dot Avatars

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Bonus avatars have landed in Wobbly Dot and are available in the Shop section! This is my way of saying “thank you” to the players that have played the games I’ve made and supported them through Web Monetization. If you’re not using Web Monetization, but like to play games and support the game developers, please […]

HTTPS Transition

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As you might have noticed, you can now access pirongames.com in its secure, HTTPS form. As a down-side of the transition, games on the secure version don’t share saved progress and settings (due to the fact that browser local storage is separate for HTTP and HTTPS). On the bright side, bad people don’t get to […]