Because I was asked if I could share the assets of Orbital Decay and since I don’t plan to make Orbital Decay 2, at least not in this 2D form, here are the graphics, sounds, strings and gameplay files used, all in one package:
I’m afraid there’s no easy way to present these because the game’s pretty complex, however, feel free to ask and I’ll be happy to help.
In the sprites folder, there are a bunch of “.xsprite” files. These are sprite definition files used by an internal tool, which won’t be publicly released. But feel free to ask and I’ll explain the format 🙂
As for the code, I’m afraid it will not be released in the near future, if ever. Main reason is that the game was sponsored and, even if the game was released 3 years ago, the sponsor won’t be happy to see source code floating around (competition, eh). Also, I’m not able to offer support for a possible source code release, as I already have a bunch of open source projects, and because the source code is based on an ever-changing internal library which requires way to much work in order to “beautify” it for a public release.
The license that the Orbital Decay Assets are released follows below:
“Orbital Decay Data Files” by Stefan Dicu is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.pirongames.com.