Warbots – The Game That Never Was
Warbots is a game concept I was floating in 2007. Originally, it was supposed to be a hybrid between a casual game (Match-3) and a strategy game, featuring armed to the teeth robots, where matching tiles would result in the robots advancing or firing their weapons.
Did the 3D modelling/texturing/rigging/rendering in Truspace 7 over the course of a couple of months, in my spare time. Inspiration was drawn from Transformers G1.
I didn’t get to code a playable prototype, because I sort of lost faith in the concept. It felt the sci-fi theme was just not matching the casual nature of the game-play.
2008 came and as I lounged into developing Flash games, Warbots got gradually de-prioritised. Flash games had a diverse audience and a sci-fi, robots themed game wouldn’t have fared bad, but I simply lacked any original idea or inspiration on how to fuse it to the popular genres of that time.
Version 3 of the Piron Games website prominently features Warbots. After releasing Orbital Decay, I was considering a crossover, but even this idea never fully took shape.
Warbots was the last time I did 3D artwork on a large scale and I was pleasantly surprised that I improved quite a lot since the previous time, in 2001, when I did 3D artwork for Pure Power.
Maybe one day, these big bad machines of destruction will feature in a game.
Gallery
Here’s a couple of renders that can be used as wallpapers, as well as a mockup on how the game would have looked.





