It was a clone of the puzzle game called Plotting. This was back in 1992-1993.
I did the game code and the level design. My partner in crime, Alex, coded a pixel art editor and made the graphics with it. Photoshop? What was that??
We wrote it in Turbo Pascal and it took us about a year or so. Back then, none of us had a PC at home, so we carried around a floppy disk with the sources and worked on it whenever we could find a computer that had Turbo Pascal installed. I would really like to say “those were the days”, but…
It was also our first game that was supposed to look like a commercial one. We didn’t want to do an original game that would take ages to develop, but clone something and make it releaseable. Looking back, I think it was a mighty mature decision for two teenagers.
We didn’t manage to sell it or otherwise make any profit out of it. The only profit was a boost in knowledge and confidence to pursue game development. In the end, it might have paid off.