The First 50 Years
As my 50th anniversary is rapidly approaching, I felt it’s time to look back into my journey as a game developer.
My/Piron Games GitHub now contains every project I’ve made as a solo dev that was releasable, made in the past 35 years. From the very first attempt back in 1993 to develop a PC game, taking on the challenges of animated sprites and tilemaps, the first PC game (still in the same year and a total code mess), the brief intermezzo into the demo scene to the latest incursions into developing an AI/self-driving cars library in Unity…it’s been one hell of a trip down memory lane.
Most of the projects are in their original state and would require specific setup to build. For a limited few, I’ve brought them up-to-date, to build with modern tools, as well as refactoring and reorganizing some others.
The code dump doesn’t contain any my browser games, however I’ve released the frameworks that are powering them. At some point in time, I’ll come around to open-source them, just…not now.
It doesn’t contain any of the work I’ve done in Basic and Z80 assembler on ZX Spectrum (well, the Romanian clones of it, Prae/HC-85/HC-88) between 1988-1992. Thought I’ve managed to transfer to PC the CP-M disks I saved those to, but apparently I didn’t and most likely those disks are now lost. Bummer 🙂
Feel free to explore and see you around for the next 50 years 😉