Born of Fire TD – The Hero Stats

Insider 02 Jun , 2010 14

In the pure Diablo 2 tradition, here are the Born of Fire TD hero stats as tables.

Demon Incarnate

Level XP HP Mana Mana Recovery (pts/sec)
1 0 10 5 0.17
2 8 13 8 0.19
3 22 17 14 0.22
4 50 22 16 0.25
5 90 30 18 0.28
6 150 39 19 0.32
7 230 51 20 0.36
8 350 68 21 0.4
9 550 89 22 0.45
10 800 118 23 0.5
15 3500 147 33 0.89
20 6500 184 43 1.03
25 13000 230 53 1.18
30 22000 287 63 1.34
35 50000 359 73 1.5
40 100000 431 83 1.67
45 250000 539 93 1.85
50 500000 673 110 2.05

The King

Level XP HP Mana Mana Recovery (pts/sec)
1 0 8 23 0.38
2 8 10 26 0.41
3 22 12 29 0.44
4 50 15 32 0.47
5 90 19 35 0.5
6 150 24 38 0.54
7 230 30 41 0.68
8 350 37 44 0.72
9 550 46 47 0.77
10 800 58 50 0.83
15 3500 73 70 1.1
20 6500 92 90 1.5
25 13000 118 110 1.83
30 22000 151 130 2.16
35 50000 194 150 2.5
40 100000 251 170 2.83
45 250000 324 190 3.16
50 500000 421 210 3.5

Kitsune

Level XP HP Mana Mana Recovery (pts/sec)
1 0 7 15 1
2 8 8 25 1.1
3 22 10 30 1.2
4 50 12 35 1.3
5 90 14 40 1.4
6 150 17 45 1.5
7 230 21 50 1.6
8 350 26 55 1.7
9 550 31 65 1.8
10 800 39 70 2
15 3500 48 100 4
20 6500 62 140 7
25 13000 80 180 10
30 22000 105 230 12
35 50000 138 280 14
40 100000 181 380 18
45 250000 237 480 23
50 500000 310 600 30

The Shield-maiden

Level XP HP Mana Mana Recovery (pts/sec)
1 0 10 5 0.2
2 8 15 6 0.23
3 22 20 7 0.26
4 50 25 8 0.29
5 90 30 9 0.32
6 150 35 10 0.35
7 230 40 11 0.38
8 350 45 12 0.41
9 550 52 13 0.44
10 800 60 14 0.5
15 3500 72 24 0.7
20 6500 86 39 1
25 13000 106 59 1.5
30 22000 132 79 2.1
35 50000 166 109 2.8
40 100000 207 144 3.6
45 250000 259 184 4.3
50 500000 350 300 5.1
Written by
Stefan Dicu
Owner of Piron Games and game developer.
COMMENTS #14
  • @noob

    The Shield-maiden status is wrong, for example, lv50 Shield-maiden status should be ‘ xp:500000, hp:350, mana:300, Mana Recovery:5.1’.

    Reply
  • Karg

    fixed. damn copy-paste 🙂

    Reply
  • Thomas

    So, what. Damage doesn’t raise with level? So, beyond level 24, 25, there’s not much point in levelling up most characters? And as you raise in level, it becomes exponentially more pointless, since you only have 2 ability stats, and they will be levelled up to the max? Interesting.

    Reply
  • Karg

    There is no damage section in the tables because damage is an attribute of a particular spell. But indeed, there is no dependency on hero level and damage/skill powers (to have that, I should have added hero stats like strength or vitality, which would have complicated the matters even more).

    You may benefit from having high-level heroes in the following ways:

    • you may have multiple maxed-out ultimate skills and interchange them as you see fit without resetting them, depending on the monsters;
    • it allows you to withstand more monster damage (may be useful if you plan on finishing the hell campaign 🙂 );
    • it allows you to recover the mana quickly, even without having a king with “Spiritual Healing” in range;

    Reply
  • Thomas

    You could easily just add some sort of percentage damage increase level by level. That applied across the board. That way, while it would have been slightly more complicated, the game would have been better, since we the players would have felt it worth it to level up- there’s a strong dead zone where you get diminishing returns from the many, many hours of repeating the same mission over and over, thus meaning that there’s little point playing.

    You know. So you can get a higher rating on newgrounds and Kongregate, so more people play your game and applaud you. The general sense I get is a lot of people like the game, gameplay and storywise- but the horribly long and boring grinding, which you are required to do puts people off.

    Eh. The benefit from switching skills around is very limited. There’s little difference in damage between them. To be honest, the only character who there is any real point in changing much is the king, as he has status effects which you may need different amounts of at different times. Even changing the mage does little. Her final fire and ice abilities are notably similar. It’s always the tough enemies that take me down, so, there’s never much point to switch from high damage to spread.

    I gave up frustrated after level 8.

    After many, many, many hours of grinding it would allow you to recover the mana more quickly. In the meantime there would be little point. From level 20-25 you double the amount of exp that you got thus far, and get 1.5 times the mana regen. Not much point for two hours work. From then on, it gets far worse, and far slower. Have you completed the hell campaign?

    Reply
  • Karg

    Yeah, finished the hell missions during development, but the game suffered many tweaks after – tweaks that should make the game easier 🙂

    You gave up on level 8th on Normal Campaign?

    I plan to tweak the game even more in the next week: unlocked heroes will get the starting level as an average of the other heroes, the 10th normal mission will be tweaked to be easier and I’ll add a bonus for damage skills (5-10% for each level above 20).

    Reply
  • kerdios

    how come my level ~15 kitsune is able to survive a ~150 dmg demon passing through the gate?

    Are the king buffs (i.e. steel heart and battle hymn) active for the entire combat (which might explain the previous question)?
    And if so are they stackable (cumulative)?

    Reply
  • Karg

    the damage the monsters do is split between all the alive and active (placed on the battlefield) heroes. if you have 7 heroes on the map, and a monster does 150 damage, a hero will be damaged by ~21 damage.

    buffs are active only a limited time. they are stackable, but since they expire, you’ll probably get the stackable effect only when you have two kings using the same buff.

    Reply
  • David Wallace

    Some of the monster numbers need tweaking, especially early. Increased numbers will decrease the grinding. Say 12 each of the level 1 beasts in the opener and smaller groups of 3-4 soldiers doubled at level 2, 3. In the normal Tomb the beasts coming down the right side need reinforcements to balance the left… not that Bellorne or Sorgal care either way.

    The Tower (level 5) is a joke until that last skull.

    Introductory monster levels in Heavens (angels, dragons) need a serious boost. 13 is enough for angels, 16 for dragons. Level 8 normal is actually my favorite… good numbers and good choke points for warrior heroes to use.

    Hell isn’t very hellish in levels 1-2… they’re excellent training grounds that need reinforcement. Only 3, 5, and 7 are reasonable challenges… 4 is a nightmare with the heavy “shortcut” monsters.

    Thomas’s point on levelling is excellent… the Shieldmaiden’s passive skills allow them to use all 50 of their points with ease while the other characters falter above 30-35 with decent swapping. The other characters need at least one passive skill, and it doesn’t have to involve damage.

    Three active skills, one just for weapons, one just for support (any non-damaging spell), and one general also works.

    Reply
  • Huy

    Will you make any improvement on Born of Fire TD?

    Reply
    • Karg

      oh 🙂 i have plans for updates on some gameplay issues, one of the most important is heroes being able to summon helper creatures (aka build towers).

      however, at this point, i don’t have the funds to invest in additional graphics. when they’ll be available, if they’ll ever be, i’ll definitely do it. after all, among all the other games I’ve made, this one I like the most 🙂

      Reply
  • Hi

    Hello, any plans to just make minimal adjustments to this fun game? I found it again after like 2 years, had some fun, but it still has same problems (most guys have no “fun” benefits after level 20, mana is always an issue for almost everyone). Just giving each guy 3 active skills and making sure they all have at least 2 passive skills would make this game twice as fun. I quickly played tonight through most of normal but ug dont really wanna grind it for the last couple, will check again in a bit probably.

    Reply
  • Hi

    Also, the “lvlu” and “lvld” cheats mentionned above dont seem to work at all to skip on the grinding.

    Reply
  • Karg

    hi hi. thank you a lot for playing 🙂 unfortunately, updating born of fire td is not on my plans in the near future.

    Reply

LEAVE A REPLY

Your email address will not be published.